I once had the problem as my behaviour were triggering even when not
requested
not sure if it is related
Solved it (in my specific case) by removing this unneeded trigger
(refreshframe0)
hope it helps
===
To unsubscribe,
must be you : )
jack gundrum wrote:
> Hello out there,
>
> Has there been only a couple of postings here the last few days or is it me?
> Jack S. Gundrum
> Visualization Group
> Center for Academic Computing
> Penn State University
> Email:[EMAIL PROTECTED]
> Phone:(814)865-1863
>
> ===
Sandra,
I had the same problem, it is because there is a narrow convergence range
in the z direction with the default
interocular distance used. I used the following and it worked.
SimpleUniverse u = new SimpleUniverse(c);
PhysicalBody myBody = u.getViewer().getPhysicalBody();
myBody.setLeftE
Hi,
I wouldn't call myself a pro at j3d, but it seems to me that you need
separate Shape3d objects for each face. Since the rendering only looks at the
shape (and may even subdivide quadralaterals) there is no way to control the
appearance of a subset of a shape's geometry.
As for the second
Request to the people at SUN
Can you please update the copy of the Java3D documentation located at:
http://java.sun.com/products/java-media/3D/forDevelopers/j3dapi/index.html
This copy does not document GeometryInfo, Box, Sphere, etc.. (I really
don't know what all is missing, these
My Java3D application displays 50 cylinders. But almost always before my
application can display all of the cylinders, it crashes, due to some
out-of-memory errors. My cylinders are added to a transformgroup each. These
transformgroups share the same branchgroup, lighting, ...
Any suggestions tha
The Java3D tutorial has a demo of using distanceLOD with a stationary view
and moving object. I am holding the object stationary and moving the view.
I cannot get my distanceLOD to direct the switch to the closest level (only
have two levels).
Must I have more than one distance in the distances
Hi, I am having a strange problem with my program. When I run it on my
system (Win 98 with a Diamond FireGL 1000 Pro) it works fine. When it is
run on another machine (NT with a Diamond Viper 550 with 16Mb) the only
lighting that appears to get rendered is a spot light. Even that is only
viewab
Hi,
Can anyone recommend a graphical tool, to design 3D objects, that work well?
Thanks
\\\|///
\\ ~ ~ //
( @ @ )
--oOOo-(_)-oOOo
_/_/_/_/ _/_/_
We are trying to set up Java3D for use on a head-mounted display, and are
not finding the going easy.
Has anyone done this, and have some pointers/sample code/etc they might be
willing to share? :-)
thanks
===
To unsubs
Yes, u can integrate java3d into a swing interface.
For example, insert your 3d object into a canvas3d. Then use the 'add' method of
a JPanel to add the Canvas3d.
- Original Message -
From:
Thomas E
Björge
To: [EMAIL PROTECTED]
Sent: Thursday, February 24, 2000 7:12
Hello,
I had the same problem and solved it by setting the eye positions as
follows:
PhysicalBody pb = new PhysicalBody();
Point3d lefteye = new Point3d(-0.005,0.0,0.0);
pb.setLeftEyePosition(lefteye);
Point3d righteye = new Point3d(0.005,0.0,0.0);
pb.setRightEyePosition(righteye);
Hello,
From my experience, the answer to your question is yes. My application
makes relatively heavy use of Swing components and java3D. The only
problem I ran into was that I couldn't get stereo to work with Swing.
I'm told even this problem is solvable.
Hello everyone - where can I find industry information that tells me how
popular Java 3D is and what kind of future exists for it? And what types of
applications are being developed? And are the advantages of those
applications written in Java 3D a better choice over, say, OGL or DX?
And a newb
Flash, Shockwave, ActiveX and a multitude of proprietary plug-ins
for animation are emerging where Java can and should rule.
By Moore's Law 500 M-Hz Handhelds with Linux, EPOC, Be,
Palm, etc. embedded into ROM will become commonplace
THIS YEAR ... and phones, game machines, televisions and oth
> Date: Thu, 24 Feb 2000 11:30:01 -
> From: Andy Wilkinson <[EMAIL PROTECTED]>
>
> Or is there a recgonised way of intelligently dividing the concave polygon
> into several convex polygons.
It's a fundamental technique in computational geometry; several algorithms
have been published
Hi,
I am geting a strange result when I dynamically change the behavior assigned to
an object at run time. I have the following scene graph structure:
Group
(with CHILDREN_READ,WRITE & EXTEND set)
this was really great- wanna thank you
Peter.
Sivaram Ghorakavi wrote:
> Hi Peter,
>
> Here is a snippet of the code which I've done on VRML
> models.
>
> If u are using on any shapes that has setUserData()
> then getUserData() on the spahe assuming this is URL
> and use the applet context
> Date: Sat, 26 Feb 2000 12:22:41 -0500
> From: Jimmy Talbot <[EMAIL PROTECTED]>
>
> Question 1: But from the (rather terse) J3D documentation, it seems that
> the Normals array still must have 4 normals (since all the arrays
> containing tuples must have the same length). Is this true?
Y
Hello,
Does anyone know how to use Interpolators such that an animation
happens only once. I've tried setting different values for the loopcount,
but its not working properly. A loop cout of 1 will only show the first and
very last frame of the animation.
For example, if a cube is set to rotate
Just wondering if anyone knows the cause of this. I built my own Universe
(not using SimpleUniverse), and I also built a few basic shape objects that
I use to create larger more complex shapes. To build the more complex
shapes (ie. a building out of rectangle objects for example), I just group
a
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