Unless u use 1.2 version of Java3D, the only way to do it right is to
output any such strings OUTSIDE Canvas3D. The deal is that to preserve
acceptable performance in 1.1.x versions u can draw anything _only_
before or after the Canvas3D completely redraws itself (by calling
super.paint method in
Hello Doug,
thanx for the fast reply !
And yes, you are right: the best thing would be, if the translation, rotation and zoom
would work around the origin...
(Maybe with an extra "controlgroup" attached to the browserGroup ?)
Again, thanx & have a nice day
-Juergen.
Doug Gehringer schrieb:
Tim Bray wrote:
> At 04:23 PM 1/25/00 -, Andrew Phelps wrote:
> >Can anyone recommend a good IDE which allows good debugging of Java 2 and
> >Java3D?
>
> Real Programmers (tm) debug with System.err.println()
>
> Trying to get the combination of j3d and the visual stuff working together
> is I
Vincent Erickson wrote:
> As part of my debugging effort, I wanted to display the Canvas3D's framerate
> in the window somewhere. I'm overriding Canvas3D, and trying to draw the
> string directly into the Graphics of the Canvas3D in postSwap, and it draws,
> but with lots of flickering. What woul
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
We are observing "memory leak" behavior in Java3D when we
replace one texture-mapped Image by another. That is, as we
remove one texture map from the scene graph and replace it by
another, total memory use increases with
Hi
Try Kawa 3.21 :-)
-Original Message-
From: Andrew Phelps [SMTP:[EMAIL PROTECTED]]
Sent: Wednesday, January 26, 2000 12:24 AM
To: [EMAIL PROTECTED]
Subject:[JAVA3D] IDE
Hi folks.
Can anyone recommend a good IDE which allows good debugging of Java 2 and
Java3D?
A
Thank you for helping me out :-)
I also found an other problem that made my geometry disapperar:
I have a background geometry which is a texture-mapped cube (with no top
or bottom) made using a trianglestrip with coordinates from -1 to 1 in
all directions.
Point3d bgCoords[] = { new Poin
Say I have a Transform3D that has some arbitrary rotation and translation.
I want to further roatate it around the stationary y-axis. Do I:
1. Make an AxisAngle object with (0,1,0,angle)
2. Make a new Transform3D and set it equal to my AxisAngle object
3. Multiply the original Transform3D object
Evan,
It on the Tornado Labs web site. Go to the News section.
Sincerely,
Daniel Selman
[EMAIL PROTECTED]
http://www.tornadolabs.com
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of ArtMotion
> Sent: 24 January 2000 17:37
> To: [EMA
Jay,
Do you use multiple "Views" in the Java 3D sense? I have a strange problem
with disappearing QuadArrays when I use multiple Views (in my case 3). The
long and short of it is that the QuadArrays disappear in the 2nd and 3rd
View if the 0,0,0 point is not visible in the View.
I reported this
Bill,
Several people have reported this bug in 1.1.x. As far as I know there was
no way to work around it - hence people attempts to implement
multi-texturing in 1.1.x were stymied.
It was supposed to get fixed for 1.2, but I haven't verified it. It sounds
like the 1.2 multi-texture support, or
Janet,
...or Kawa 3.5 - which includes a JDK2 debugger (which I haven't been able
to activate yet).
I like it, as it is a very lightweight IDE that just calls down to the SUN
command line tools, so you know what it is doing, and that you can always
replace any components as soon as SUN upgrades
For my part I use Forte for Java, which is java made, and has the advantage to
be free!
But it is still in beta version, let's say with bugs. But it is ok for my use.
It also use the version of the jdk you have installed, so this is a good point
for
upgrades.
Actually, I did'nt use the debugger 'c
I don't have the answer the way you would want it but I am personally
interested if you do find the solution.
I too want to look at a 3D object and either rotate it or transform around
it so that it stays in the center of the screen while I look at its top,
bottom or whatever angle I prefer. I f
Hi there,
I am trying to create a MediaLocator that uses my socket to receive
compressed audio data. But it doesn't seem to work...
The audio data is compressed using a JMF processor, comnpressed to GSM (8Kz,
mono)
Can somebody help me ?
Thanks !
==
Hi there,
I am trying to create a MediaContainerthat uses my socket to receive
compressed audio data. But it doesn't seem to work...
The audio data is compressed using a JMF processor, comnpressed to GSM (8Kz,
mono)
Can somebody help me ?
Thanks !
=
Hi Daniel
i will give 3.5 a try then.. :-) so far i'm running it on Windows 98 and it is
quite stable
bye
-Original Message-
From: Daniel Selman [SMTP:[EMAIL PROTECTED]]
Sent: Wednesday, January 26, 2000 8:38 PM
To: [EMAIL PROTECTED]
Subject:Re: [JAVA3D] IDE
J
You can try IBM Visual Age and Borland(Inprise) IDEs
On Linux all of them are free. You can get more info
on http://www.javalinux.net/
Jacob Nikom
Tim Bray wrote:
>
> At 04:23 PM 1/25/00 -, Andrew Phelps wrote:
> >Can anyone recommend a good IDE which allows good debugging of Java 2 and
> >J
Be careful mixing lightweight and heavyweight components.
Jacob Nikom
Mojtaba Hosseini wrote:
>
> Hello,:)
>
> Does anyone know of any problems between Swing and being able to have
> stereoscopic view?Thanks in advance.
>Mojtaba
>
> ==
>At 04:23 PM 1/25/00 -, Andrew Phelps wrote:
>>Can anyone recommend a good IDE which allows good debugging of Java 2 and
>>Java3D?
>Real Programmers (tm) debug with System.err.println()
Real Programmers (tm) debug only code made from other not Real Programmers.
Real Programmers (tm) not deb
Evan,
I don't understand the problem that you are describing.
... and is there any reason that you are applying rotations about each
axis sequencially? If not, then the whole idea of using axisangle is
to get a rotation about any arbitrary axis, such as [0.2, -0.4, 0.6],
that does not even have
Try the following:
call T the transform the aligns the shared edge with an axis
let R be the rotation about that axis
T^(-1) is the inverse transform that translates that face of
the box back where it belongs.
ther order of transformation is
T^(-1) ( R ( T ( box face )))
Lily Lee
>
> dear all
> Hi,
>The problem is that the redering process necessarily
> looses information
> in the conversion from 3D to 2D and there is no way to go back and
> explicitly reconstruct it.
Forgive my ignorance, I've never written a line of Java 3D,
All you need is the inverted projection matri
hi Daniel,
sure, this can be done.
first get the vector that is perpenticular to your mouse movement.
transform it with Transform3D of the transformGroup containing the
viewplatform.
get an AxisAngle of the transformed vector. get a Transform3D from this
AxisAngle. multiply this transform from le
Anybody has experience of using texture mapping by
reference feature which has been implemented by
j3d 1.2beta1?
I am not having any performance boost at all using
the new reference method comparing with the previous
copying method. The ImageComponent IS constructed
much more faster, but
> Now all I want to do is supply a (valid for my canvas) pixel X and Y and
> get back a Point3d which indicates what value the pixel X and Y are in
> my data's coordinate system.
Here is a solution using some of the cool new stuff in J3D 1.2: Create a non
visible polygon which passes through the
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