Re: [JAVA3D] Drawing on top of scene

2000-01-26 Thread Vladimir Olenin
Unless u use 1.2 version of Java3D, the only way to do it right is to output any such strings OUTSIDE Canvas3D. The deal is that to preserve acceptable performance in 1.1.x versions u can draw anything _only_ before or after the Canvas3D completely redraws itself (by calling super.paint method in

Re: [JAVA3D] [vrml-java3d] Vrml97Viewer example

2000-01-26 Thread Juergen Neubauer
Hello Doug, thanx for the fast reply ! And yes, you are right: the best thing would be, if the translation, rotation and zoom would work around the origin... (Maybe with an extra "controlgroup" attached to the browserGroup ?) Again, thanx & have a nice day -Juergen. Doug Gehringer schrieb:

Re: [JAVA3D] IDE

2000-01-26 Thread Arne Halvorsen
Tim Bray wrote: > At 04:23 PM 1/25/00 -, Andrew Phelps wrote: > >Can anyone recommend a good IDE which allows good debugging of Java 2 and > >Java3D? > > Real Programmers (tm) debug with System.err.println() > > Trying to get the combination of j3d and the visual stuff working together > is I

Re: [JAVA3D] Drawing on top of scene

2000-01-26 Thread Hardy Henneberg
Vincent Erickson wrote: > As part of my debugging effort, I wanted to display the Canvas3D's framerate > in the window somewhere. I'm overriding Canvas3D, and trying to draw the > string directly into the Graphics of the Canvas3D in postSwap, and it draws, > but with lots of flickering. What woul

[JAVA3D] question about Image.flush() and Java3D "memory leak"

2000-01-26 Thread test user
Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit We are observing "memory leak" behavior in Java3D when we replace one texture-mapped Image by another. That is, as we remove one texture map from the scene graph and replace it by another, total memory use increases with

Re: [JAVA3D] IDE

2000-01-26 Thread Janet Song
Hi Try Kawa 3.21 :-) -Original Message- From: Andrew Phelps [SMTP:[EMAIL PROTECTED]] Sent: Wednesday, January 26, 2000 12:24 AM To: [EMAIL PROTECTED] Subject:[JAVA3D] IDE Hi folks. Can anyone recommend a good IDE which allows good debugging of Java 2 and Java3D? A

Re: [JAVA3D] Texturing IndexedTriangleStripArray in 1.2B1

2000-01-26 Thread Dag Magne Ulvang
Thank you for helping me out :-) I also found an other problem that made my geometry disapperar: I have a background geometry which is a texture-mapped cube (with no top or bottom) made using a trianglestrip with coordinates from -1 to 1 in all directions. Point3d bgCoords[] = { new Poin

Re: [JAVA3D] vexing rotation problem...

2000-01-26 Thread Dvorak, Daniel J.
Say I have a Transform3D that has some arbitrary rotation and translation. I want to further roatate it around the stationary y-axis. Do I: 1. Make an AxisAngle object with (0,1,0,angle) 2. Make a new Transform3D and set it equal to my AxisAngle object 3. Multiply the original Transform3D object

Re: [JAVA3D] bug with Nvidia drivers

2000-01-26 Thread Daniel Selman
Evan, It on the Tornado Labs web site. Go to the News section. Sincerely, Daniel Selman [EMAIL PROTECTED] http://www.tornadolabs.com > -Original Message- > From: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED]]On Behalf Of ArtMotion > Sent: 24 January 2000 17:37 > To: [EMA

Re: [JAVA3D] Problems with LineStripArray

2000-01-26 Thread Daniel Selman
Jay, Do you use multiple "Views" in the Java 3D sense? I have a strange problem with disappearing QuadArrays when I use multiple Views (in my case 3). The long and short of it is that the QuadArrays disappear in the 2nd and 3rd View if the 0,0,0 point is not visible in the View. I reported this

Re: [JAVA3D] question about Image.flush() and Java3D "memory leak"

2000-01-26 Thread Daniel Selman
Bill, Several people have reported this bug in 1.1.x. As far as I know there was no way to work around it - hence people attempts to implement multi-texturing in 1.1.x were stymied. It was supposed to get fixed for 1.2, but I haven't verified it. It sounds like the 1.2 multi-texture support, or

Re: [JAVA3D] IDE

2000-01-26 Thread Daniel Selman
Janet, ...or Kawa 3.5 - which includes a JDK2 debugger (which I haven't been able to activate yet). I like it, as it is a very lightweight IDE that just calls down to the SUN command line tools, so you know what it is doing, and that you can always replace any components as soon as SUN upgrades

Re: [JAVA3D] IDE

2000-01-26 Thread David Hallé
For my part I use Forte for Java, which is java made, and has the advantage to be free! But it is still in beta version, let's say with bugs. But it is ok for my use. It also use the version of the jdk you have installed, so this is a good point for upgrades. Actually, I did'nt use the debugger 'c

Re: [JAVA3D] Moving the view around on a sphere

2000-01-26 Thread Dickinson, John
I don't have the answer the way you would want it but I am personally interested if you do find the solution. I too want to look at a 3D object and either rotate it or transform around it so that it stays in the center of the screen while I look at its top, bottom or whatever angle I prefer. I f

[JAVA3D] MediaLocator

2000-01-26 Thread Sten Leijskens
Hi there, I am trying to create a MediaLocator that uses my socket to receive compressed audio data. But it doesn't seem to work... The audio data is compressed using a JMF processor, comnpressed to GSM (8Kz, mono) Can somebody help me ? Thanks ! ==

[JAVA3D] Sound using MediaContainer

2000-01-26 Thread Sten Leijskens
Hi there, I am trying to create a MediaContainerthat uses my socket to receive compressed audio data. But it doesn't seem to work... The audio data is compressed using a JMF processor, comnpressed to GSM (8Kz, mono) Can somebody help me ? Thanks ! =

Re: [JAVA3D] IDE

2000-01-26 Thread Janet Song
Hi Daniel i will give 3.5 a try then.. :-) so far i'm running it on Windows 98 and it is quite stable bye -Original Message- From: Daniel Selman [SMTP:[EMAIL PROTECTED]] Sent: Wednesday, January 26, 2000 8:38 PM To: [EMAIL PROTECTED] Subject:Re: [JAVA3D] IDE J

Re: [JAVA3D] IDE

2000-01-26 Thread Jacob Nikom
You can try IBM Visual Age and Borland(Inprise) IDEs On Linux all of them are free. You can get more info on http://www.javalinux.net/ Jacob Nikom Tim Bray wrote: > > At 04:23 PM 1/25/00 -, Andrew Phelps wrote: > >Can anyone recommend a good IDE which allows good debugging of Java 2 and > >J

Re: [JAVA3D] Stereo and Swing

2000-01-26 Thread Jacob Nikom
Be careful mixing lightweight and heavyweight components. Jacob Nikom Mojtaba Hosseini wrote: > > Hello,:) > > Does anyone know of any problems between Swing and being able to have > stereoscopic view?Thanks in advance. >Mojtaba > > ==

Re: [JAVA3D] IDE

2000-01-26 Thread Giuseppe Annunziata
>At 04:23 PM 1/25/00 -, Andrew Phelps wrote: >>Can anyone recommend a good IDE which allows good debugging of Java 2 and >>Java3D? >Real Programmers (tm) debug with System.err.println() Real Programmers (tm) debug only code made from other not Real Programmers. Real Programmers (tm) not deb

Re: [JAVA3D] more vecmath questions...

2000-01-26 Thread Lily Lee
Evan, I don't understand the problem that you are describing. ... and is there any reason that you are applying rotations about each axis sequencially? If not, then the whole idea of using axisangle is to get a rotation about any arbitrary axis, such as [0.2, -0.4, 0.6], that does not even have

Re: [JAVA3D] unfolding problem of box

2000-01-26 Thread Lily Lee
Try the following: call T the transform the aligns the shared edge with an axis let R be the rotation about that axis T^(-1) is the inverse transform that translates that face of the box back where it belongs. ther order of transformation is T^(-1) ( R ( T ( box face ))) Lily Lee > > dear all

Re: [JAVA3D] Pixel Coordinates to Model Coodinates

2000-01-26 Thread vhasty
> Hi, >The problem is that the redering process necessarily > looses information > in the conversion from 3D to 2D and there is no way to go back and > explicitly reconstruct it. Forgive my ignorance, I've never written a line of Java 3D, All you need is the inverted projection matri

Re: [JAVA3D] Moving the view around on a sphere

2000-01-26 Thread G . Veith
hi Daniel, sure, this can be done. first get the vector that is perpenticular to your mouse movement. transform it with Transform3D of the transformGroup containing the viewplatform. get an AxisAngle of the transformed vector. get a Transform3D from this AxisAngle. multiply this transform from le

[JAVA3D] Question on texture mapping by reference

2000-01-26 Thread lining yang
Anybody has experience of using texture mapping by reference feature which has been implemented by j3d 1.2beta1?   I am not having any performance boost at all using the new reference method comparing with the previous copying method. The ImageComponent IS constructed much more faster, but

Re: [JAVA3D] Pixel Coordinates to Model Coodinates

2000-01-26 Thread Doug Gehringer
> Now all I want to do is supply a (valid for my canvas) pixel X and Y and > get back a Point3d which indicates what value the pixel X and Y are in > my data's coordinate system. Here is a solution using some of the cool new stuff in J3D 1.2: Create a non visible polygon which passes through the