[JAVA3D] Geometry

2000-01-22 Thread Istvan Racz
Hi, I load an object from a VRML file ( it can be for ex. a cube ) and I want to find its vertices. And after that I want to put it into a "brick". How can I do these? Thanx, any answer can help me a great ! === To unsubsc

Re: [JAVA3D] 1.21B1 upgrade woes

2000-01-22 Thread Tim Bray
At 08:45 AM 1/21/00 -, Daniel Selman wrote: >I have attached a simple example that is no longer texture mapped on my >system by default. Allen McPherson kindly suggested that I set the flag: >j3d.sharedctx=false er, "set the flag". Where... on the command line.. on the VirtualUniverse object

[JAVA3D] Textures in 1.2B1 (summing up)

2000-01-22 Thread Daniel Selman
All, Thank you to everyone who kindly described the fix for texture mapping in the 1.2A and 1.2B1. The fix is to set a runtime property that disables "shared display contexts" which are not supported on some OpenGL hardware. Worse, they are not supported on Microsoft's software OpenGL implementa

[JAVA3D] OpenFLT Loader Release 0.9.5b

2000-01-22 Thread Shawn Kendall
Hello Everyone! We have posted yet another update to our OpenFLT loader for Java3D. Several improvements have been made including poly-line support and polygon transparency (finally!) For more information see the CHANGES.TXT file at: www.fullsail.com/loader/ Enjoy and if you have any question

[JAVA3D]

2000-01-22 Thread Matthew Flagg
Does running applets in the MainFrame class cause excessive overhead? I have noticed that when I run the tutorials and such that my CPU usage maxed out. (I'm on a PII 400 128MB RAM.) I went to a website where a JDC member had an example applet up and I noticed that it barely fazed the CPU. How

[JAVA3D] Appearance Bugs Too Daniel

2000-01-22 Thread Allistair Crossley
Hi Daniel,   My molecule software now exhibits 2 bugs with just the installation of 1.2   My spheres (com.sun ones) are being rendered as DISCS and all my LineSegments are rendered as thick white lines when they are meant to have colour.   Interestingly I have a picking behaviour with the gr

Re: [JAVA3D] Java 3D API Version 1.2 Beta1: Maintenance Release Implementation Now Available

2000-01-22 Thread Kevin Rushforth
Yes, the Java 3D 1.2beta1 release does have new API classes and methods. The API changes can be reviewed by going to: http://java.sun.com/products/java-media/3D/ and clicking on the "specification" link under the Java 3D API Version 1.2 Beta1: Maintenance Release section. The direct URL

Re: [JAVA3D] using DEMs in j3d

2000-01-22 Thread Pete Tinker
David Hallé wrote: > > > > I use NIMAMUSE (free at least to US citizens) to > > > > convert the DTED data to ArcInfo Binary format. > > Hello, > I would like to know where I can find NINAMUSE??? > Thanks. > > David. > > _

Re: [JAVA3D] Where I can download Java JDK 1.2 for Linux?

2000-01-22 Thread Jacob Nikom
http://www.blackdown.org/java-linux.html This the original place for JDK1.2 and 1.2.2 Jacob Nikom Tony Burrows wrote: > > On 18 Jan 00, at 9:50, Edison Valencia wrote: > > > Hi. > > > > Where I can download Java JDK 1.2 for Linux? > > > > Thanks. > > Edi > java.sun.com has a java 1.2 release ca

Re: [JAVA3D] 1.21B1 upgrade woes

2000-01-22 Thread Charmaine Lee
Daniel, > I have attached a simple example that is no longer texture mapped on my > system by default. Allen McPherson kindly suggested that I set the flag: > j3d.sharedctx=false > > Which solved the problem and the example is texture mapped. However, it > seems ludicrous that the user has to *s

[JAVA3D] Appearance Bugs Solved with SHAREDCTX

2000-01-22 Thread Allistair Crossley
Dear All,   The problems I was experiencing with my Spheres and LineSegments have been resolved by using the command line execution   java -Dj3d.sharedctx=false MyProgramNameIt seems this needs to be set even when textures are not in use (in my case anyhow).   Thanks Daniel for bringing this

Re: [JAVA3D] Mixing heavy and light components in Java3D

2000-01-22 Thread Jimmy Talbot
Hi, > with BarMenu component. When I click on corresponding JMenuBar root > menu item (on MenuBar widget), it highlights, but I cannot see the > drop-down part of my menu and the menu does not accept mouse clicks. I believe that's easily resolved -- look at JPopupMenu.setLightWeightPopupEnabled(

Re: [JAVA3D] 1.21B1 upgrade woes

2000-01-22 Thread Brandie Lynn
Tim, The command line. java -Dj3d.sharedcts=false I ran into the same problem. BDL On Fri, 21 Jan 2000, Tim Bray wrote: > At 08:45 AM 1/21/00 -, Daniel Selman wrote: > >I have attached a simple example that is no longer texture mapped on my > >system by default. Allen McPherson kindly

[JAVA3D] appending arrays

2000-01-22 Thread The Casteels
I'd love to here everyone's opinion on the following, positive or negative. I'm looking for a faster way to append arrays. Up to this point I'm creating a new array every time I need to append, giving it a length of n+1 then copying the data from my previous array into the new one and filling the

[JAVA3D] 1.2B1 Appearance changes

2000-01-22 Thread Daniel Selman
All, I have rerun some of my Appearance tests using the new 1.2B1 - there are clearly some major changes and bugs in handling appearances under 1.2B1. Believe me, I don't enjoy being the bearer of bad news! It would just appear that SUN's build validation/certification process for Java 3D is not

[JAVA3D] Mistake...Not solved

2000-01-22 Thread Allistair Crossley
All,   I made a silly mistake...I forgot I had reinstalled Java3d 1.1.3. The -Dj3d.sharedctx=false flag does not solve my bugs with Spheres and LineSegments' appearances.   Allistair

Re: [JAVA3D] appending arrays

2000-01-22 Thread Jimmy Talbot
> I'm looking for a faster way to append arrays. Up to this point I'm Are you using System.arraycopy()? As far as I understand this calls the underlying C function memcpy(), which is what is called by the C function realloc() when it can't expand an array without moving it somewhere else. This is

Re: [JAVA3D] appending arrays

2000-01-22 Thread Jeremy Buchmann
The Casteels wrote: > > I'd love to here everyone's opinion on the following, positive or > negative. > > I'm looking for a faster way to append arrays. Up to this point I'm > creating a new array every time I need to append, giving it a length of > n+1 then copying the data from my previous array

Re: [JAVA3D] appending arrays

2000-01-22 Thread Daniel Selman
Don, I can see your point... You *have* to store your data in an array because you would like to render a PointArray. If you are frequently appending a single point however you are right in saying that performance will be an issue. One solution (read - hack) might be to periodically allocate spac