Hi,
Are there any texture transform interpolators hiding anywhere? I'd like
to have a texture scrolling on a panel. Of course I can't use a
PositionInterpolator since it requires a TransformGroup, not a
TextureAttribute.
Thanks
Jimmy
===
I have attempted to use Java3d to evaluate volumetric data which has some of
the same problems you're running into. What I ended up doing was creating an
IsoSurface from the volumetric data, by using the marching cubes algorithm
The result is a triangle surface mesh. The density of the mesh is de
Jimmy,
I demonstrate a (custom) Behavior for something similar to this in my
forthcoming book:
http://www.manning.com/Selman/index.html
I wrote a Behavior that took a TextureAttributes object in its ctor and
updated it inside processStimulus every N milliseconds. It worked pretty
well for my exa
I'm rendering my scene entirely in immediate mode, hence the desire to pick
objects which aren't live.
I'm essentially keeping a full scenegraph and simply not attaching the root
to keep it non-live so the nodes which are being transformed are added to
TransformGroups. When a node is being render
Guys, I have a problem. I want a drag and drop
samples with from one applet toanother applet.Any control components all
right.Who can help me.
Hi,
I am running one sample applet of vrml loader which loads wrl (VRML file) by using
Java3D. It works ok when the wrl file is small such as 60kb. But when the wrl file is
as big as 2mb (about 20,000 triangles), it display nothing, and sometimes make my
computer (PIIC300 Win98) down.
I guess i
Hi all
i have done many panels with Canvas 3D on it in a CardLayout, each panel showing
different projections which i use a PopupMenu to control which panel should be shown.
Now the problem is i try to only attach the view branchgroup to the locale when that
panel for it is being shown... but
Hi,
It sounds like there should be a much more efficient way of picking than
shooting a ray in the scene -- at least for bounds picking. Since
rendering maps the 3d world onto the screen, why not just remember which
polygon generated each pixel (and somehow taking into account the objects
that ar
Hi
I wish that you send me samples of java3d with vrml. Is it possible (have
virtual worlds construct in vrml using cosmosworld opened in java
application)?
Do I get to identify event on virtual worlds in vrml with code of java?
Thanks
Haroldo