[JAVA3D] Re : [JAVA3D] flat VRML-Textures

2000-01-11 Thread Chris Wewerka
I think, that's not really a bug, Thomas. The VRML-Loader uses the default TextureAttributes which uses the REPLACE-Mode. The only thing you have to do is: Search the shape via getNamedObjecs() for example and set the TextureAttributes to MODULATE. Regards Chris Wewerka > > > Hi, > > when I imp

Re: [JAVA3D] rotX and rotY

2000-01-11 Thread G . Veith
Hi Janet, with setEuler(vector) you can create a transform3D consisting of the same orientation as vector. You can do your viewpoint navigation with a single matrix. First you have to transform your viewpoint into the origin of the coordinate system. Then apply all rotations. Transform back viewp

Re: [JAVA3D] rotX and rotY

2000-01-11 Thread David Hallé
>If you multiply seperate rotations, the second rotation will use the >resulting object of the first rotation. >If however you want to do several rotations at once, e.g. roll/pitch/yaw for >an aircraft, you should use the >Transform3D.setEuler(Vector3d) method. I use the roll/pitch/yaw for an air

[JAVA3D] Question

2000-01-11 Thread Muhammad Farhat Kaleem
Hello All, I would like pointers/suggestions/advice to the following: - information is to be represented in the form of a graph, so that the x-axis represents the time, y-axis represents a varying value, and the z-axis a constant valuethis would be like a strip, whose width along the z-ax

Re: [JAVA3D] rotX and rotY

2000-01-11 Thread Barry Walsh
Hello,       I have found difficulty with the setEuler(Vector3D) method. I found that it did not reflect exactly the motions that I expected, or needed to reproduce. didn't investigate very far, because I found something similar to what David Halle used. Here's what I use to get 6 degrees of

Re: [JAVA3D] What is Java3D capable of? - Important

2000-01-11 Thread Barry Walsh
- Do you think Java3D is capable of handling a real complex application with 100- 1000 points - objects with a reasoable performance? YES -- I have animated ship hulls with up to 6000 polygons with no decrease in performance. I am using an ATI Rage II Pro card on PII 350. B...

[JAVA3D] Node names

2000-01-11 Thread Tom Celusnak
Is it possible to name SceneGraphObjects? This is a basic scene graph capability - yet I can't find any references in the Java3D documentation. -- Tom Celusnak Inet: [EMAIL PROTECTED] EDS Virtual Reality Center =

Re: [JAVA3D] rotX and rotY

2000-01-11 Thread Janet Song
Gernot, Thanks i will try that cheers... -Original Message- From: [EMAIL PROTECTED] [SMTP:[EMAIL PROTECTED]] Sent: Tuesday, January 11, 2000 4:51 PM To: [EMAIL PROTECTED] Subject:Re: [JAVA3D] rotX and rotY Hi Janet, with setEuler(vector) you can create a transf

Re: [JAVA3D] rotX and rotY

2000-01-11 Thread Janet Song
Hi Thanks for the info...:-) -Original Message- From: Barry Walsh [SMTP:[EMAIL PROTECTED]] Sent: Tuesday, January 11, 2000 8:31 PM To: [EMAIL PROTECTED] Subject:Re: [JAVA3D] rotX and rotY Hello, I have found difficulty with the setEuler(Vector3D) method. I found th

Re: [JAVA3D] Node names

2000-01-11 Thread Matthew Gahan
You could create your own SceneGraph decending it from and add strings etc... Matthew Gahan -Original Message- From: Tom Celusnak <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] <[EMAIL PROTECTED]> Date: 11 January 2000 13:57 Subject: [JAVA3D] Node names >Is it possible to name SceneGraphObje

Re: [JAVA3D] rotX and rotY

2000-01-11 Thread Janet Song
Hi Thanks :-)) -Original Message- From: David Hallé [SMTP:[EMAIL PROTECTED]] Sent: Tuesday, January 11, 2000 4:44 PM To: [EMAIL PROTECTED] Subject:Re: [JAVA3D] rotX and rotY >If you multiply seperate rotations, the second rotation will use the >resulting object of the f

Re: [JAVA3D] What is Java3D capable of? - Important

2000-01-11 Thread Matthew Gahan
Yep also I have animated single human figure in excess of 20,000 polys (using TNT1 based opengl version) fully shaded and I was truly shocked.very acceptable speed 15fps+. Multiple objects are a different problem. I am trying to get some info from Sun about various overheads such as object man

[JAVA3D] one-point perspective...

2000-01-11 Thread Janet Song
Hi i'm implementing one-point, two-point and three-point perspective viewing... i understand that one-point perspective means the z-axis is intersecting the view plane so does this mean that the z-axis has to be at a normal to the view plane? is the normal viewing that we implement when we

Re: [JAVA3D] Node names

2000-01-11 Thread Daniel Selman
Tom, You can use the SceneGraphObject.setUserData method - very handy for all kind of thing (Picking being one). Sincerely, Daniel Selman [EMAIL PROTECTED] http://www.tornadolabs.com -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Tom C

[JAVA3D] Rotation problem

2000-01-11 Thread oscar . saez
Hello I have a problem, I want to rotate a object around a point. If I use the RotX, RotY... my object rotate around a axis located in the middle of this object. I want to rotate this object around a axis locate in the extreme. How can I specified the position of the rotation axis?. My program

Re: [JAVA3D] movie texture

2000-01-11 Thread Decker, Scott D
This question came up before. There were only a few answers to it in the archive. Currently Java3d can not do animated textures, or movie types of textures. This does not mean that it can not be done though. You can easily import the quicktime libraries, or hmm..I guess you could also use the JM

[JAVA3D] Triangle decimation

2000-01-11 Thread Zdenek Kabelac
Hello I'm looking for the Triangle Decimation code. I know a few C codes, but before I'll start to port them to java - aren't there already some classes which could handle this task? Thanks (Are there any public java servers which are colleting java source and are well organized ??) --

Re: [JAVA3D] Rotation problem

2000-01-11 Thread Matthew Gahan
This is not a simple problem. In simple terms you need to; 1 Starting with an articulated model with the desired moveable elements haveing thier axies where the joints would be. 2 Set up transform group for each movable node 3 Build a heirachy with those objects (you can group them tog

[JAVA3D] 32 or 64-bit OpenGL for sparc?

2000-01-11 Thread LeRoy M. Dorman
I'm having to upgrade the OpenGL on my Ultra10 and notice that the latest OpenGL for that platform has two versions available, 32-bit and 32/64-bit. Does java3d exploit 64-bitness or would the 64-bit version nust take up more space? LeRoy M. Dorman Scripps Institution of Oceanography, 02

Re: [JAVA3D] What is Java3D capable of? - Important

2000-01-11 Thread jack gundrum
There are links to sites that have developed Java3D apps for reading , displaying, and interacting with DEM data on the Visad webpage http://www.ssec.wisc.edu/~billh/visad.html. At 05:57 PM 1/10/00 +0100, Desiree Hilbring wrote: >Hello Everybody, > >I need to implement a 3D-Geoinformationsystem-

Re: [JAVA3D] movie texture

2000-01-11 Thread Daniel Selman
Scott, I remember reading posts from people who had tried this some time ago and they reported that Java quickly ran out of memory as the textures are not cleaned up properly. Maybe the problem has been fixed in 1.2? I don't expect this to become really viable (in terms of performance) until 1.2

[JAVA3D] Canvas3D synchronization

2000-01-11 Thread Zdenek Kabelac
Hi We are working with linux java3d - currently our GLX server doesn't support STEREO rendering, but we would like to use the stereo still. We have managed to create a window with 2 Canvas3d and now its in the state that is works and we can see 3d image. The problems is we are unable to synchro

[JAVA3D] Sun Systems F/S

2000-01-11 Thread Scott Spencer
I have an Ultra 30 system I need to sell if anyone here is interested. Email me at [EMAIL PROTECTED] -- Scott Spencer === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA

Re: [JAVA3D] Node names

2000-01-11 Thread Olivier fillon
use set/getUserData which you could fill with a name String or other object with a name attached Olivier FillonMinestar Project [EMAIL PROTECTED] Mincom Limited Ph.+61-7-3303-3344 61 Wyandra Street Fax+61-7-3303-3232 Teneriffe Qld. 4005. Australia Company home pag

[JAVA3D] available position in the US?

2000-01-11 Thread Olivier fillon
Dear fellow Java3D friends, my apologies forthe " breach of protocol" in sending this here but our area is very specialized. As my current project nears completion, I am considering the possibility of a short (ie one or two years) period of work in the US. Indeed, the australian marketplace being

Re: [JAVA3D] Question

2000-01-11 Thread Muhammad Farhat Kaleem
Since there have been ads for computers and jobs on this list, I am encouraged to re-send my question, which I consider is more close to Java3D :-) if I have not been able to write it clearly, pls let me know, since I would like to have some ideas regards, farhat.. Muhammad Farhat K

Re: [JAVA3D] Question

2000-01-11 Thread Olivier fillon
As z is constant, it is not really a 3D problem, you could solve it probably drawing in a raster and updating the lot: another way is to maintain an array of Point3f data and use this to draw a 3d line=> Shape3D lines = new Shape3D(); file://create one strip only int[]

[JAVA3D] TextureLoader slow

2000-01-11 Thread Brett Porter
Hi, does anyone have a faster way to load textures from JPEGs than TextureLoader? The PixelGrabber call in there that creates the BufferedImage is very slow. Unfortuanately I can't find any other way to convert a plain Image (from Toolkit.getImage) into a BufferedImage. (please CC any replies t

[JAVA3D] Optimal Environments

2000-01-11 Thread DC
For those already on the development update list Im sorry for the delays, and for those absolute gurus out there Im sorry about the folowing questions if they prove ridiculous but I recently havent had the necessary time to do anything other than check mail online. So thanx in advance if U can hel

[JAVA3D]

2000-01-11 Thread Kumudu Kumari
Hi all, I'm going to develop a system that would create road networks graphically, using Java3D. The network should be navigatable. I want to use buttons (in the user interface) to add road segments, road side furniture etc. to the network. I hope to use several views (as in 3D studio MAX) of the

[JAVA3D] Whither 1.2Beta1?

2000-01-11 Thread John A. Tenney
>From http://java.sun.com/products/java-media/3D/index.html : "Coming Soon: Look for the Java 3DTM API Version 1.2 Beta1 implementation in December, 1999. The first implementation of the Java 3D API Version 1.2 Alpha1 is still available at the Java Developers ConnectionSM. " I've looked, and have