I think, that's not really a bug, Thomas.
The VRML-Loader uses the default TextureAttributes which uses the
REPLACE-Mode.
The only thing you have to do is:
Search the shape via getNamedObjecs() for example and set the
TextureAttributes to MODULATE.
Regards
Chris Wewerka
>
> > Hi,
> > when I imp
Hi Janet,
with setEuler(vector) you can create a transform3D consisting of the same
orientation as vector. You can do your viewpoint navigation with a single
matrix. First you have to transform your viewpoint into the origin of the
coordinate system. Then apply all rotations. Transform back viewp
>If you multiply seperate rotations, the second rotation will use the
>resulting object of the first rotation.
>If however you want to do several rotations at once, e.g. roll/pitch/yaw
for
>an aircraft, you should use the
>Transform3D.setEuler(Vector3d) method.
I use the roll/pitch/yaw for an air
Hello All,
I would like pointers/suggestions/advice to the following:
- information is to be represented in the form of a graph, so that the
x-axis represents the time, y-axis represents a varying value, and the
z-axis a constant valuethis would be like a strip, whose width
along the z-ax
Hello,
I have found difficulty with the
setEuler(Vector3D) method. I found that it did not reflect exactly the motions
that I expected, or needed to reproduce. didn't investigate very far, because I
found something similar to what David Halle used. Here's what I use to get 6
degrees of
- Do you think Java3D is capable of handling a real complex application with
100- 1000 points - objects with a reasoable performance?
YES -- I have animated ship hulls with up to 6000 polygons with no decrease
in performance. I am using an ATI Rage II Pro card on PII 350.
B...
Is it possible to name SceneGraphObjects? This is a basic scene
graph capability - yet I can't find any references in the Java3D
documentation.
--
Tom Celusnak Inet: [EMAIL PROTECTED]
EDS Virtual Reality Center
=
Gernot,
Thanks i will try that
cheers...
-Original Message-
From: [EMAIL PROTECTED] [SMTP:[EMAIL PROTECTED]]
Sent: Tuesday, January 11, 2000 4:51 PM
To: [EMAIL PROTECTED]
Subject:Re: [JAVA3D] rotX and rotY
Hi Janet,
with setEuler(vector) you can create a transf
Hi
Thanks for the info...:-)
-Original Message-
From: Barry Walsh [SMTP:[EMAIL PROTECTED]]
Sent: Tuesday, January 11, 2000 8:31 PM
To: [EMAIL PROTECTED]
Subject:Re: [JAVA3D] rotX and rotY
Hello,
I have found difficulty with the setEuler(Vector3D) method. I found th
You could create your own SceneGraph decending it from and add strings
etc...
Matthew Gahan
-Original Message-
From: Tom Celusnak <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: 11 January 2000 13:57
Subject: [JAVA3D] Node names
>Is it possible to name SceneGraphObje
Hi
Thanks
:-))
-Original Message-
From: David Hallé [SMTP:[EMAIL PROTECTED]]
Sent: Tuesday, January 11, 2000 4:44 PM
To: [EMAIL PROTECTED]
Subject:Re: [JAVA3D] rotX and rotY
>If you multiply seperate rotations, the second rotation will use the
>resulting object of the f
Yep also I have animated single human figure in excess of 20,000 polys
(using TNT1 based opengl version) fully shaded and I was truly
shocked.very acceptable speed 15fps+.
Multiple objects are a different problem.
I am trying to get some info from Sun about various overheads such as object
man
Hi
i'm implementing one-point, two-point and three-point perspective viewing...
i understand that one-point perspective means the z-axis is intersecting the view
plane so does this mean that the z-axis has to be at a normal to the view plane?
is the normal viewing that we implement when we
Tom,
You can use the SceneGraphObject.setUserData method - very handy for all
kind of thing (Picking being one).
Sincerely,
Daniel Selman
[EMAIL PROTECTED]
http://www.tornadolabs.com
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Tom C
Hello
I have a problem, I want to rotate a object around a point. If I use the RotX,
RotY... my object rotate around a axis located in the middle of this object. I
want to rotate this object around a axis locate in the extreme.
How can I specified the position of the rotation axis?.
My program
This question came up before. There were only a few answers to it in the
archive. Currently Java3d can not do animated textures, or movie types of
textures. This does not mean that it can not be done though.
You can easily import the quicktime libraries, or hmm..I guess you could also
use the JM
Hello
I'm looking for the Triangle Decimation code.
I know a few C codes, but before I'll start to port them
to java - aren't there already some classes which could handle this task?
Thanks
(Are there any public java servers which are colleting java source
and are well organized ??)
--
This is not a simple problem. In simple terms you need to;
1 Starting with an articulated model with the desired moveable elements
haveing thier axies where the joints would be.
2 Set up transform group for each movable node
3 Build a heirachy with those objects (you can group them tog
I'm having to upgrade the OpenGL on my Ultra10 and notice that
the latest OpenGL for that platform has two versions available,
32-bit and 32/64-bit. Does java3d exploit 64-bitness or would the
64-bit version nust take up more space?
LeRoy M. Dorman Scripps Institution of Oceanography, 02
There are links to sites that have developed Java3D apps for reading ,
displaying, and interacting with DEM data
on the Visad webpage http://www.ssec.wisc.edu/~billh/visad.html.
At 05:57 PM 1/10/00 +0100, Desiree Hilbring wrote:
>Hello Everybody,
>
>I need to implement a 3D-Geoinformationsystem-
Scott,
I remember reading posts from people who had tried this some time ago and
they reported that Java quickly ran out of memory as the textures are not
cleaned up properly. Maybe the problem has been fixed in 1.2?
I don't expect this to become really viable (in terms of performance) until
1.2
Hi
We are working with linux java3d - currently our GLX server doesn't support
STEREO rendering, but we would like to use the stereo still.
We have managed to create a window with 2 Canvas3d and now its in
the state that is works and we can see 3d image.
The problems is we are unable to synchro
I have an Ultra 30 system I need to sell if anyone here is interested.
Email me at [EMAIL PROTECTED]
--
Scott Spencer
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA
use set/getUserData which you could fill with a name String or other object
with a name attached
Olivier FillonMinestar Project
[EMAIL PROTECTED] Mincom Limited
Ph.+61-7-3303-3344 61 Wyandra Street
Fax+61-7-3303-3232 Teneriffe Qld. 4005.
Australia
Company home pag
Dear fellow Java3D friends,
my apologies forthe " breach of protocol" in sending this here but our area
is very specialized.
As my current project nears completion, I am considering the possibility of
a short (ie one or two years) period of work in the US.
Indeed, the australian marketplace being
Since there have been ads for computers and jobs on this list, I am encouraged
to re-send my question, which I consider is more close to Java3D :-)
if I have not been able to write it clearly, pls let me know, since I would
like to have some ideas
regards,
farhat..
Muhammad Farhat K
As z is constant, it is not really a 3D problem, you could solve it probably
drawing in a raster and updating the lot:
another way is to maintain an array of Point3f data and use this to draw a
3d line=>
Shape3D lines = new Shape3D();
file://create one strip only
int[]
Hi,
does anyone have a faster way to load textures from JPEGs than
TextureLoader? The PixelGrabber call in there that creates the BufferedImage
is very slow.
Unfortuanately I can't find any other way to convert a plain Image (from
Toolkit.getImage) into a BufferedImage.
(please CC any replies t
For those already on the development update list Im sorry for the
delays, and for those absolute gurus out there Im sorry about the
folowing questions if they prove ridiculous but I recently havent had
the necessary time to do anything other than check mail online. So thanx
in advance if U can hel
Hi all,
I'm going to develop a system that would create road networks graphically,
using Java3D.
The network should be navigatable.
I want to use buttons (in the user interface) to add road segments, road
side furniture etc. to the network.
I hope to use several views (as in 3D studio MAX) of the
>From http://java.sun.com/products/java-media/3D/index.html : "Coming Soon:
Look for the Java 3DTM API Version 1.2 Beta1 implementation in December,
1999. The first implementation of the Java 3D API Version 1.2 Alpha1 is
still available at the Java Developers ConnectionSM. "
I've looked, and have
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