Hi,
I am using wakeupOnCollisionEntry() to perform collision detection on two
objects. One of the object moves among a set of coordinates stored in an
array. My problem is, I can't control make the program to wait until
wakeupOnCollisionEntry() has provided a result before jumping into the next
c
Hi,
i'm looking for a java3d world example
someone can help me please?
tnx
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Tim,
>>Clue: Viper v770 32M video card
I know several people who have had problems with memory leaks in a number of
3D applications using a Viper video card. The problem appears to be
connected with Diamond's drivers for the card as they have all solved the
problem by downloading the latest driv
> I know several people who have had problems with memory leaks in a number of
> 3D applications using a Viper video card. The problem appears to be
> connected with Diamond's drivers for the card as they have all solved the
> problem by downloading the latest drivers for the TNT chip from
> www.n
Working on a project based on Java3d, I am looking for some shapes3d such as:
sea animals, fishes, animals...
I also have VRML, .obj and .3ds java3d loaders. I mean that I am also interested
in sea animals, fishes and basic animals in such formats.
thanks answering
regards
j.piaser
==
Hi,
I've made similar experiences. I've taken Nvidias drivers (Viper 550
WinNT4). They seemed to be faster and didn't get any memory problems. But
shading was totally wrong :(
Gernot
[EMAIL PROTECTED]
Andy Wilkinson
<[EMAIL PROTECTED]To:
[EM
1/ As I instantiate a SimpleUniverse object, I noticed that the universe's size
was limited to -40 on the z-axis. I didn't find any solution to extend it to 80.
Is there any solution?
2/ As I create a geometry, I would like to calculate the best bounds for that
shape3d. Therefore, I tried to use
I modified the
D.16 Chopper example of
The Virtual Reality Modeling Language
International Standard ISO/IEC 14772-1:1997
Copyright © 1997 The VRML Consortium Incorporated.
so it can be loaded by the Vrml97Viewer and -Player class.
Why the body and the rotor is rotated about 180 degree,
in th
>
> I also have VRML, .obj and .3ds java3d loaders.
>
Hey, post them HERE! I'm urgently looking for a 3DS-loader! Must support
textures, of course, otherwise the NCSA stuff would do the job.
Thx,
- J
Joerg 'Herkules' Plewe
HARDCODE Development
http://www.hardcode.de
=
you could maybe try a behavior that wakes up every frame to update the
object position.. that way the behaviors that are scheduled would run
before the next frame, which would be your collision detection one and
the one to update the position... but this might be a big cycle hog...
someone else p
You can launch an app enclosed in a JAR file by adding the following line to
your manifest file:
Main-class:
(double-check the JAR specs to make sure that the tag is correct)
Once your JAR is set up this way, you can double-click on its icon to launch
it under Windows or in Solaris's File Manag
At 01:54 PM 11/17/99 +0100, [EMAIL PROTECTED] wrote:
>I've taken Nvidias drivers (Viper 550
>WinNT4). They seemed to be faster and didn't get any memory problems. But
>shading was totally wrong :(
Urgh... how was it messed up? I kind of need shading. -Tim
===
On Wed, 17 Nov 1999, wayne c deprince jr. wrote:
> you could maybe try a behavior that wakes up every frame to update the
> object position.. that way the behaviors that are scheduled would run
> before the next frame, which would be your collision detection one and
> the one to update the positi
At 11:48 AM 11/17/99 -, Andy Wilkinson wrote:
>>>Clue: Viper v770 32M video card
>
>I know several people who have had problems with memory leaks in a number of
>3D applications using a Viper video card. The problem appears to be
>connected with Diamond's drivers for the card as they have all
Hi all,
I am looking for a simple way to store information regarding Matrix
manipulation.
Assume I have two Transform3D START and END. Transform3D END is obtained by
applying a sequence of operations ( such as rotX, rotY, setTranslation )
upon Transform3D START.
My question is if I could find a
All,
I've posted a minor update to J3dTree that adds the following functionality:
- Added detailed reporting for Behavior.
- Added detailed reporting for AmbientLight.
- Added detailed reporting for DirectionalLight.
- Added detailed reporting for PointLight.
- Added detailed reporting for SpotL
Patrick,
I'm not sure I follow your bug report, as I have run your
model and it looks like a helicopter to me; the known bug
in Extrusion was not expressed by your example.
Regards,
__
Rick Goldberg - Member Technical Staff
Sun Microsystems
Graphics Products
On Wed, 17 Nov 1999, Tim Bray wrote:
> At 11:48 AM 11/17/99 -, Andy Wilkinson wrote:
> >>>Clue: Viper v770 32M video card
> >
> >I know several people who have had problems with memory leaks in a number of
> >3D applications using a Viper video card. The problem appears to be
> >connected wit
Hi People,
I was wondering if anyone knew how to use the
CubicSplineInterpolator (something like this) object in the com.sun.utils
package for Java3D.
I have a set of coordinates for input into the
spline function but have no idea how to use the one provided. And then what
kind of data
Hello,
I want to load 3D Studio objects into my scene. I've tried the
3 loaders that were mentioned in http://www.billday.com/Java3DArchive/.
Import3DS only
provides the separate shapes, and I need a combination of shapes.
Load3DS looks
good. Loading is fine. But the objects do not show u
Hi,
I have never had much luck in extending the J3D classes. When I
tried to extend Shape3D other methods would not recognize my class as a
Shape3D for inclusion into the scene. I just tried to extend QuadArray
and in my constructor called super(x, y). I got an error message saying
QuadArra
If I'm running in an applet, what are the sensible things to do, J3D-wise,
in the stop() and destroy() methods? In stop() presumably I want to
preserve my scene graph but tell all the J3D threads to stop running.
In particular things like KeyNavBehaviors with that are essentially polling.
Or will
Dear Reader,
I need to have Visual J++ compile java 3d programs. Could someone assist me
in doing that? (I am not sure what's the best way to do it.)
Thank you,
Kovalan
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Tim Bray wrote:
> In destroy(), I want to free up the scene graph - I guess doing
> surgery on the SimpleUniverse() to detach my locales and viewing platform
> is in order?
>
> Or does all this take care of itself? -Tim
The easiest thing to do is to take your Canvas3D and call startRender()
and
Hi,
I am not sure this really is a bug or not, but I couldn't explain the
behavior of Java3D when I used wakeupOnCollisionDetection() to detect
collision between two objects.
The situation is as following:
I have a object which moves through a set of coordinates contained in an
array. I have att
At 09:30 AM 11/18/99 +0800, Justin Couch wrote:
>> In destroy(), I want to free up the scene graph - I guess doing
>> surgery on the SimpleUniverse() to detach my locales and viewing platform
>> is in order?
>The easiest thing to do is to take your Canvas3D and call startRender()
>and stopRender(
Gary,
IMO most of the classes are not designed to be sub-classed, particularly
scenegraph elements. They are really just "container" classes and do not
implement significant "get" functionality that the J3D architecture refers
to (because most of the implementation is in private "Reference" class
Tim,
In my experience it's not really worth doing very much at all... I hope I am
wrong about this but I tried all kinds of combinations and could never get
our Applet to respond properly to multiple page refreshes. The applet would
(usually) disappear after half-a-dozen refreshes regardless of h
I confirm the following: did this this arvo on a HP box and have had to shut
off the box, remove the card, etc
Has anyone mange to install the viper 550 on any latest HP box???
This card has worked well for us on our various nt4 previous box but I have
not been able to have it run properly on the
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