Hi..
Supposed that I have a class extended from Shape3D. I want to retrieve
objects from that class by using PickObject class.
If I use PickObject.pickAllSorted(x,y, PickObject.USE_GEOMETRY), I got
message "no capability set for allowing intersect". If I don't specify any
flag, the result is null
I recieved answers for the alternatives to Simple Universe and i am
thankfull for that. If some one could tell me how i can change the
branchgroup at run time through mouse or keyboard, such that if an object
is created of 27 cubelets and i want to select a layer of nine & apply a
rotation on them
> I really didn't need another piece of software on my computer.
I agree, but adobe's format seems to be a standard (or will be), you will
experiment
this problem for other use than the J3D tutorial.
David.
__
Message envo
I am trying to load in a VRML file or 3DS file that have
textures attached to it. So far I have been unsuccessfull in getting the
textures to show up in my virtual world. I don't know if I have to do any
additional work or if I rely on the loader to do all the necessary work to allow
the t
I am having a difficult time understanding what units Java3D
works in. I have read that a 1.0f unit is equivalent to 1 meter in the
physical world, so I am using that as a basis for setting up my initia
viewpoint and my boundary plane for manipulating the object. Can someone
help me unders
I was just thinking the same thing but for different reasons..
I currently only have Net access at work, and I can only find one floppy
disk to get the tutorial home on :P
An HTML or Text version would be much smaller and let me fit it on a single
disk.
Hmm. Maybe something is trying to tell me
Hi Dean,
I think your problem probably comes from the lack
of lighting in your virtual world. If you don't have any lights then try
adding one. Suns Java3D tutorial chapter 6 covers lights pretty
good.
Here is an example for addition of basic ambient
lighting to BranchGroup root
/* add
Describing 24
Version: $d
dwFlags:465
PFD_DOUBLE_BUFFER PFD_SUPPORT_OPENGL
PFD_TYPE_RGBA
I've been trying to implement the KeyNavigatorBehavior for the first time,
and am going from the Java3D tutorial.
Needless to say, I've been having a lot of trouble. I've finaly gotten to a
point where
At 09:36 AM 11/2/99 -0500, Don Casteel wrote:
>I've been trying to implement the KeyNavigatorBehavior for the first time,
>and am going from the Java3D tutorial.
...
>Exception occurred during event dispatching:
>java.lang.UnsatisfiedLinkError: subclass
Look up the exception you got (Unsatisfied
Hi,
I was wondering if there are any loaders for the file types exported by
3D Studio Max.
Thanks,
Patience
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Another question,
Is is possible to map video streams using JMF onto java3d objects?
Does anyone have any example code?
Thanks,
Patience
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is it better to have a branchgroup for each "object" (ie. car, tree,
etc) in the virtual world or have them all in the same branchgroup?
thanks, wayne
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With help from Dennis Bouvier, I've fixed the
problem.
I was mapping values linearly to a subset of HSVA
dimensions -- because of re-use of a color mapper for previous problem -- but
that's not a linear mapping in RGBA space. For example, the graph of values
mapped to hues was an arc of
Anyone have any experience with running Java 3D applications in full screen
mode?
I want to run a Java 3D application in full screen mode under Win 98 at a
resolution different from the desktop resolution. I have no clue as to how
to do this.
Thanks,
> From: Olivier fillon <[EMAIL PROTECTED]>
> Subject: [JAVA3D] IllegalSharingException: SharedGroup: Illegal leaf nodes ??
> When adding a getSceneGroup() obtained from a vrml loader, I get the
> following exception:
>
> 11/2/99 12:10 PM, error: javax.media.j3d.IllegalSharingException:
> SharedGr
Tria,
I'm going from memory here, but if I recall, in order to use "USE_GEOMETRY" in
pickAllSorted, you need to first iterate throughout all your (Shape3D) nodes
in your scene (or the subgraph under PickObject) and set the capability
Geometry.ALLOW_INTERSECT. Thus for every node that you know to
I am probably making some fundamental mistake, but here is
how I understood things to work. Please correct me if I'm
wrong.
In the graph below (view with mono-width font)
T = content side transform
Tv = View Transform
S = Content Scenegraph
VP = View Platform
Loca
Actually since the code is in Open Source and people are using it
to develop X3D, the best thing to do would be to track the bug
and fix it.
Please send me a copy of the test case too.
Regards,
__
Rick Goldberg - Member Technical Staff
Sun Microsystems
Graphi
(Please forgive me if this seems like venting)
After getting the KeyNavigatorBehavior working, I've come to the conclusion
that it needs a LOT of work to make it practical.
First performance takes a MAJOR nosedive, granted I'm working on slow
machines, (100 & 133Mhz) but the operation of the appl
I can not find a call anywhere in the API for returning the normal or
even the actual polygon collided with in the collision detection stuff.
Does any of the APIs support that somewhere, or do I HAVE to write my
own collider for GeometryArrays? (Please say no...)
Thanks for any help.
--
TTFN
__
... in Sun's bug database for bug 4154448 at
http://developer.java.sun.com/developer/bugParade/bugs/4154448.html
I just happened across this year-old bug report; it has only five votes so
far.
Allowing JInternalFrames to be optionally heavyweight would allow Java3D
Canvas3D's to be placed in
This was exactly my experience as well.
See the discussion several weeks ago in this same mailing list, entitled
"KeyNavigatorBehavior and thrashing". The start of the message thread was
from me on Oct. 15.
I'm speculating that KeyNavigatorBehavior was written quickly for
occasional use naviga
You can use JInternalFrames and add a Canvas3D to it. I've got an
application that does that. But, I am only using SimpleUniverse, so
possily there is some other limitation there that I am not hitting.
-- Adam Belmont
Andrew R. Thomas-Cramer writes:
> ... in Sun's bug database for bug 4154448
Does anyone have or know of sites with OpenFlight format files which can be
used with the loader from Full Sail (www.fullsail.com)? All our MultiGen
based files are too old for support :-(
Thanks,
Gregg
===
To unsubscribe,
Patience Warnick wrote:
> Is is possible to map video streams using JMF onto java3d objects?
Unfortunately no. But yes, a lot of people would like to do this so they
could have movies in the 3D world. I'm sure it's high on the J3D teams
request list, just its a little bit complex to implement (B
Shawn Kendall wrote:
>
> I can not find a call anywhere in the API for returning the normal or
> even the actual polygon collided with in the collision detection stuff.
> Does any of the APIs support that somewhere, or do I HAVE to write my
> own collider for GeometryArrays? (Please say no...)
Se
"wayne c deprince jr." wrote:
>
> is it better to have a branchgroup for each "object" (ie. car, tree,
> etc) in the virtual world or have them all in the same branchgroup?
It depends on how you want to modify the scene graph. We did some
testing here internally with highspeed modifications to th
ok, sounds good.. but what about branchgroup compile optimizations? can
more be performed on a simple branchgroup as opposed to a large
complicated one? thanks again, wayne
Justin Couch wrote:
>
> "wayne c deprince jr." wrote:
> >
> > is it better to have a branchgroup for each "object" (ie. c
"wayne c deprince jr." wrote:
>
> ok, sounds good.. but what about branchgroup compile optimizations? can
> more be performed on a simple branchgroup as opposed to a large
> complicated one? thanks again, wayne
Usually more optimisations can be done on a single large BG than many
small ones. Th
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