[JAVA3D] pick object

1999-11-02 Thread Tria
Hi.. Supposed that I have a class extended from Shape3D. I want to retrieve objects from that class by using PickObject class. If I use PickObject.pickAllSorted(x,y, PickObject.USE_GEOMETRY), I got message "no capability set for allowing intersect". If I don't specify any flag, the result is null

[JAVA3D] Simple Universe Pls read the problem and suggest something.

1999-11-02 Thread Inaam Khan
I recieved answers for the alternatives to Simple Universe and i am thankfull for that. If some one could tell me how i can change the branchgroup at run time through mouse or keyboard, such that if an object is created of 27 cubelets and i want to select a layer of nine & apply a rotation on them

Re: [JAVA3D] Why Adobe?

1999-11-02 Thread David Hallé
> I really didn't need another piece of software on my computer. I agree, but adobe's format seems to be a standard (or will be), you will experiment this problem for other use than the J3D tutorial. David. __ Message envo

[JAVA3D] Loading in textures

1999-11-02 Thread Dean Keeler
I am trying to load in a VRML file or 3DS file that have textures attached to it.  So far I have been unsuccessfull in getting the textures to show up in my virtual world.  I don't know if I have to do any additional work or if I rely on the loader to do all the necessary work to allow the t

[JAVA3D] Understand the units that Java3D uses

1999-11-02 Thread Dean Keeler
I am having a difficult time understanding what units Java3D works in.  I have read that a 1.0f unit is equivalent to 1 meter in the physical world, so I am using that as a basis for setting up my initia viewpoint and my boundary plane for manipulating the object.  Can someone help me unders

Re: [JAVA3D] Why Adobe?

1999-11-02 Thread Matthew Warren
I was just thinking the same thing but for different reasons.. I currently only have Net access at work, and I can only find one floppy disk to get the tutorial home on :P An HTML or Text version would be much smaller and let me fit it on a single disk. Hmm. Maybe something is trying to tell me

Re: [JAVA3D] Loading in textures

1999-11-02 Thread Stewart Evans
Hi Dean,   I think your problem probably comes from the lack of lighting in your virtual world.  If you don't have any lights then try adding one.  Suns Java3D tutorial chapter 6 covers lights pretty good.   Here is an example for addition of basic ambient lighting to BranchGroup root     /* add

[JAVA3D] KeyNavigatorBehavior

1999-11-02 Thread Casteel, Don
Describing 24 Version: $d dwFlags:465 PFD_DOUBLE_BUFFER PFD_SUPPORT_OPENGL PFD_TYPE_RGBA I've been trying to implement the KeyNavigatorBehavior for the first time, and am going from the Java3D tutorial. Needless to say, I've been having a lot of trouble. I've finaly gotten to a point where

Re: [JAVA3D] KeyNavigatorBehavior

1999-11-02 Thread Tim Bray
At 09:36 AM 11/2/99 -0500, Don Casteel wrote: >I've been trying to implement the KeyNavigatorBehavior for the first time, >and am going from the Java3D tutorial. ... >Exception occurred during event dispatching: >java.lang.UnsatisfiedLinkError: subclass Look up the exception you got (Unsatisfied

[JAVA3D] Loaders for 3D Studio Max

1999-11-02 Thread Patience Warnick
Hi, I was wondering if there are any loaders for the file types exported by 3D Studio Max. Thanks, Patience begin:vcard n:Warnick;Patience tel;fax:(831)-420-0956 tel;work:(831)-458-2114 x-mozilla-html:FALSE adr:;; version:2.1 email;internet:[EMAIL PROTECTED] fn:Patience Warnick end:vcar

[JAVA3D] JMF use with JAVA3D

1999-11-02 Thread Patience Warnick
Another question, Is is possible to map video streams using JMF onto java3d objects? Does anyone have any example code? Thanks, Patience begin:vcard n:Warnick;Patience tel;fax:(831)-420-0956 tel;work:(831)-458-2114 x-mozilla-html:FALSE adr:;; version:2.1 email;internet:[EMAIL PROTECTED

[JAVA3D] too many branchgroups?

1999-11-02 Thread wayne c deprince jr.
is it better to have a branchgroup for each "object" (ie. car, tree, etc) in the virtual world or have them all in the same branchgroup? thanks, wayne begin:vcard n:deprince jr.;wayne c. tel;cell:215.630.5146 tel;home:610.997.0147 tel;work:610.758.4785 x-mozilla-html:TRUE url:http://www.lehigh.ed

Re: [JAVA3D] Gourard shading: what is the interpolation?: The answer.

1999-11-02 Thread Andrew R. Thomas-Cramer
  With help from Dennis Bouvier, I've fixed the problem.   I was mapping values linearly to a subset of HSVA dimensions -- because of re-use of a color mapper for previous problem -- but that's not a linear mapping in RGBA space. For example, the graph of values mapped to hues was an arc of

[JAVA3D] Java 3D in Full Screen Mode?

1999-11-02 Thread Jerry Gamble
Anyone have any experience with running Java 3D applications in full screen mode? I want to run a Java 3D application in full screen mode under Win 98 at a resolution different from the desktop resolution. I have no clue as to how to do this. Thanks,

Re: [JAVA3D] IllegalSharingException: SharedGroup: Illegal leaf nodes ??

1999-11-02 Thread Doug Gehringer
> From: Olivier fillon <[EMAIL PROTECTED]> > Subject: [JAVA3D] IllegalSharingException: SharedGroup: Illegal leaf nodes ?? > When adding a getSceneGroup() obtained from a vrml loader, I get the > following exception: > > 11/2/99 12:10 PM, error: javax.media.j3d.IllegalSharingException: > SharedGr

Re: [JAVA3D] pick object

1999-11-02 Thread Guillermo E. Gutierrez
Tria, I'm going from memory here, but if I recall, in order to use "USE_GEOMETRY" in pickAllSorted, you need to first iterate throughout all your (Shape3D) nodes in your scene (or the subgraph under PickObject) and set the capability Geometry.ALLOW_INTERSECT. Thus for every node that you know to

Re: [JAVA3D] MouseBehavior.INVERT_INPUTS

1999-11-02 Thread Victor Raymond
I am probably making some fundamental mistake, but here is how I understood things to work. Please correct me if I'm wrong. In the graph below (view with mono-width font) T = content side transform Tv = View Transform S = Content Scenegraph VP = View Platform Loca

Re: [JAVA3D] IllegalSharingException: SharedGroup: Illegal leaf nodes ??

1999-11-02 Thread Rick Goldberg
Actually since the code is in Open Source and people are using it to develop X3D, the best thing to do would be to track the bug and fix it. Please send me a copy of the test case too. Regards, __ Rick Goldberg - Member Technical Staff Sun Microsystems Graphi

[JAVA3D] Disappointed in KeyNavigatorBehavior

1999-11-02 Thread Casteel, Don
(Please forgive me if this seems like venting) After getting the KeyNavigatorBehavior working, I've come to the conclusion that it needs a LOT of work to make it practical. First performance takes a MAJOR nosedive, granted I'm working on slow machines, (100 & 133Mhz) but the operation of the appl

[JAVA3D] Collision detection and Polygon Normals

1999-11-02 Thread Shawn Kendall
I can not find a call anywhere in the API for returning the normal or even the actual polygon collided with in the collision detection stuff. Does any of the APIs support that somewhere, or do I HAVE to write my own collider for GeometryArrays? (Please say no...) Thanks for any help. -- TTFN __

[JAVA3D] Vote for heavyweight JInternalFrames (for Java3D) ...

1999-11-02 Thread Andrew R. Thomas-Cramer
... in Sun's bug database for bug 4154448 at http://developer.java.sun.com/developer/bugParade/bugs/4154448.html I just happened across this year-old bug report; it has only five votes so far. Allowing JInternalFrames to be optionally heavyweight would allow Java3D Canvas3D's to be placed in

Re: [JAVA3D] Disappointed in KeyNavigatorBehavior

1999-11-02 Thread Andrew R. Thomas-Cramer
This was exactly my experience as well. See the discussion several weeks ago in this same mailing list, entitled "KeyNavigatorBehavior and thrashing". The start of the message thread was from me on Oct. 15. I'm speculating that KeyNavigatorBehavior was written quickly for occasional use naviga

Re: [JAVA3D] Vote for heavyweight JInternalFrames (for Java3D) ...

1999-11-02 Thread Adam Belmont
You can use JInternalFrames and add a Canvas3D to it. I've got an application that does that. But, I am only using SimpleUniverse, so possily there is some other limitation there that I am not hitting. -- Adam Belmont Andrew R. Thomas-Cramer writes: > ... in Sun's bug database for bug 4154448

[JAVA3D] OpenFlt Loader

1999-11-02 Thread Hock, Gregg
Does anyone have or know of sites with OpenFlight format files which can be used with the loader from Full Sail (www.fullsail.com)? All our MultiGen based files are too old for support :-( Thanks, Gregg === To unsubscribe,

Re: [JAVA3D] JMF use with JAVA3D

1999-11-02 Thread Justin Couch
Patience Warnick wrote: > Is is possible to map video streams using JMF onto java3d objects? Unfortunately no. But yes, a lot of people would like to do this so they could have movies in the 3D world. I'm sure it's high on the J3D teams request list, just its a little bit complex to implement (B

Re: [JAVA3D] Collision detection and Polygon Normals

1999-11-02 Thread Justin Couch
Shawn Kendall wrote: > > I can not find a call anywhere in the API for returning the normal or > even the actual polygon collided with in the collision detection stuff. > Does any of the APIs support that somewhere, or do I HAVE to write my > own collider for GeometryArrays? (Please say no...) Se

Re: [JAVA3D] too many branchgroups?

1999-11-02 Thread Justin Couch
"wayne c deprince jr." wrote: > > is it better to have a branchgroup for each "object" (ie. car, tree, > etc) in the virtual world or have them all in the same branchgroup? It depends on how you want to modify the scene graph. We did some testing here internally with highspeed modifications to th

Re: [JAVA3D] too many branchgroups?

1999-11-02 Thread wayne c deprince jr.
ok, sounds good.. but what about branchgroup compile optimizations? can more be performed on a simple branchgroup as opposed to a large complicated one? thanks again, wayne Justin Couch wrote: > > "wayne c deprince jr." wrote: > > > > is it better to have a branchgroup for each "object" (ie. c

Re: [JAVA3D] too many branchgroups?

1999-11-02 Thread Justin Couch
"wayne c deprince jr." wrote: > > ok, sounds good.. but what about branchgroup compile optimizations? can > more be performed on a simple branchgroup as opposed to a large > complicated one? thanks again, wayne Usually more optimisations can be done on a single large BG than many small ones. Th