Hello,
I have been using Java3d in Netscape for quite a while and all
works fine.
After installing the JRE 1.2.2 on different machines in our company
(Win NT4.0) I found that on many machines the Java Plug-In Control
Panel just won't pop up. Therefore I can't enable Java Console
output and other
Hi !
I've downloaded java3D 1.2 alpha1 (see early access in the JDC)
and tested my disapearing terrain map, and...the bug seems to have
disapear itself!!!
Finally it was a j3D bug was'nt it?
Could you tell me if this is the case for you??
David HALLE.
--
E-Mail:[EMAIL
Hi Everybody!
First I created Geometry with QuadArray, which worked fine, but now I want
to shade it, and tried to use GeometryInfo with the NormalGenerator,
I did set
ginfo[l] = new GeometryInfo(GeometryInfo.QUAD_ARRAY);
ginfo[l].recomputeIndices();
ginfo[l].setSt
Hi Vladimir,
I have followed your advises on those two links, but I got the
following errors in Java Console when I load Mitch's code.
The filename is set to Bboard.class in Billboard directory
of Java3D demo.
Java(TM) Plug-in: ? 1.2.2.px
JRE ?? 1.2.2
?? = C:\WIND
I have been having a devil of a time trying to figure out ways to be
able to control frame update synchronously in Java3D.
1) I need to be able to run a target frame rate - namely 30hz - not the
default of absolutely the fastest Java3D can run
2) I need to control when the buffer swap happens,
I have the same problem with QuadArray, although I did not get the
"POLYGON_ARRAY" exception.
I posted the following message, but haven't gotten an answer:
~
I've built a QuadArray with per-vertex colors, however I can'
Hi Mr Kendall,
Don't be desesperate, you're not alone :~)
> 1) I need to be able to run a target frame rate - namely 30hz
> - not the
> default of absolutely the fastest Java3D can run
The only not too consuming solution I found is to add a sleep in postSwap of
canvas3D
Of course you could use a
Greetings,
One other thing to check for
Be sure the jar files loaded when you run the jre are in the proper location.
And specifically, check insure that the following files: j3daudio.jar,
j3dcore.jar, j3dutils.jar and vecmath.jar
are moved from:
C:\Program Files\JavaSoft\Jre\1.2\lib\ext\
your problem is backside culling, and depending on how you defined the
points (clockwise/counterclockwise) the back side may be facing the camera.
try the folowing in your Appearance node, if everything looks alright, then
that's your problem. You will pay a performance price for not culling face
Hi,
I have run into strange (or possibly not at all) problem. I can load
.lws file, but during parsing the file, Lw3dLoader fails to load every
.lwo file referenced in .lwo file. I load the object via URL and thus
(according to documentation at least) can't set Base Url, since "This
method is not
Check weather u uninstalled previos versions of Java plug-in first. If
not, uninstall them, then reinstall JRE 1.2 again. U can also try to
delete/rename files from WinNT/System32 directory to make sure that u r
running VM not from this directory (but i doubt that this would resolve
the problem).
I did manage to load lw3d object via String parameter. Loading via URL
is not implemented yet?
-=V=-
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> > correct?). Should I implement my own waiting cycles (i.e. don't use
> > sleep()) to be sure of accurate timing?
> This one is easy to answer : do not expect more than 1/10s in
> System.currentMillis.
> Be happy, it's worst in 95/98 ;-).
Checked that out:
60ms on Win98
16ms on NT
1-2ms on Li
I spent most of the weekend fighting this. Eventually I'll get around to
writing a real HOWTO, but maybe this will help some other folks out.
1. It can be done. I've run it under IE5 and Nav 4.61 on WinNT Workstation
and Win95. For now, I'm specializing on IE because the *right* way to
do this
Joerg 'Herkules' Plewe wrote:
> > > correct?). Should I implement my own waiting cycles (i.e. don't use
> > > sleep()) to be sure of accurate timing?
> > This one is easy to answer : do not expect more than 1/10s in
> > System.currentMillis.
> > Be happy, it's worst in 95/98 ;-).
>
> Checked tha
This is the problem of using heavy weight components (such as Java3D) in
lightweight containers (such as all of Swing), especially if they overlap.
Please see...
http://www.javasoft.com/products/jfc/tsc/archive/tech_topics_arch/mixing/mixing.html
Hope that helps.
Anm
On Mon, 27 Sep 1999, Jav
Tim Bray wrote:
>
> I'm modeling an (effectively) infinitely large surface by cleverly
> stitching things into the scene graph ahead of them and whipping them
> out behind as the user moves around. Works OK, except the memory
> usage seems to grow monotonically until after a couple minutes java
>
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