I've just put up a Beta of a product called
"Jicasso" which is free for anyone to try at
http://www.kagi.com/equitysoft
It allows you to put together a 3D scene in
a WYSIWIG way and save it into an applet.
Most of the lights and fog are supported but
right now the objects are limited to the
3D p
Hi there,
my VRML-Viewer for a Responsive Workbench(TM) is almost ready. But the problem is,
where the headtracker-data have to be contained in the java3d View-Model, so that
I get a ViewDistortion.
Thanks, Stephan Haut.
=
Patrick van Bergen wrote:
> 3DS Loader from NCSA does very well. Only the lights that illuminate
> the other objects in the scene do not light the 3DS objects I load. No
> shading is applied. I find it strange (that word again!) that normals
> weren't computed.
Hmm...that's weird. I just threw
I HAD to extend a bunch of scene graph classes to write our FLT format loader
and had no problems. But I only extended Group classes, such as Group,
BranchGroup, Switch, etc. However, I did not try to extend Leaf classes like
Shape3D.
Perhaps there are some gotchas with the Leaf classes.
Daniel
I know this sounds like a broken record, but our 1.2beta release will
make this much much better.
Doug Twilleager
Java 3D Team
Sun Microsystems
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We've just purchased an Integraph system with an Intense3D Wildcat 3510
graphics card. We have 16Mb of texture memory, and 16Mb frame buffer.
The OS is WinNT, and OpenGL is installed.
I've installed Java2 and Java3D(OpenGL), and am running an application that
works on my old computer.
I've got
I have loaded a VRML file with the VrmlLoader that looks great except that
there isn't any Z-Buffer processing whatsoever. It looks like each object
can be seen reguardless of objects that should obscure them, but not all
of the time. They seem to flicker depending on (I guess the order
in which
Doug,
> I know this sounds like a broken record, but our 1.2beta release will
> make this much much better.
Why don't you just hack up a quick cron job that takes random subjects
from the list once a day and post to the list with that content. Sure
would save you a lot of time :)
*ducking and r
I will soon be embarking on a Java3D project. I will be using
very complex scene graphs and needing enough fps for real-time
feeling movement. There will also be a decent amount of
processor utilization unrelated to the actual rendering.
I am torn between a 700MHz Athalon based system with some
I've just installed java3D 1.2 Alpha 1: Maintenance Release.
When my own texture mapping no longer worked I did the following:
I've tested all of the texture samples in the java3D samples download
and the tutorial. Unless I MIPMAP the textures used in appearance, the
textures appear to
Indeed what are the Java 3D team recommendations or at least which card have
you tested
Win NT => for pro/home use
And please, do not refer us to a npn sun FAQ or external Graphic card bench
mark site
Basically, I do not want to have any problem with the new card I will buy
Thanks
--
Olivier Fill
I have to write Java 3D classes for a project that I'm doing.
So I want to see some source codes of class implementation in Java 3D.
How could I get a sample?
(In the Java 3D tutorial it say that I could get one from Java 3D API distribution.
But I don't know how to get it.)
If any one can help me
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