[Ironpython-users] Integrating python with unity

2015-09-07 Thread andy
Hello, i have a nearly full developed program written in python it uses the Kivy framework which however does not employ a webplayer. I want to migrate it to a webplayer and decided to try it on unity with ironpython. This however does not work since the webplayer has a limited subset not the

[Ironpython-users] Python engine replaced?

2015-09-11 Thread andy
can do all of it? Thanks very much Andy ___ Ironpython-users mailing list [email protected] https://mail.python.org/mailman/listinfo/ironpython-users

[Ironpython-users] execute a python file

2015-09-12 Thread andy
Hello, Thankyou very much i solved it myself. On 11.09.2015 21:14, andy wrote: Hello ironpython users, I was trying some examples to write a c# script to execute a python file from unity however i always stumbled over 3 problems: 1. Set the path correctly to Path.GetDirectoryName

Re: [Ironpython-users] Ironpython-users Digest, Vol 52, Issue 3

2015-09-13 Thread andy
Thankyou! I appreciate you looking into this. Since silverlight is deprecated Unity + Ironpython seems to be the only possibility to make a multiplatform program that can run on a browser in python language. I've been meaning to look into Unity for a while but haven't had the time (like so ma

[Ironpython-users] XNA Question

2012-05-21 Thread Andy Selby
The FAQ states "While you can indeed code XNA games with IronPython..." > Is this still true with XNA 4.0? Online examples like http://www.ironpython.info/index.php/XNA_Example_-_Luminance no longer work. Does anyone know of anyworking examples (or what changes are required to get that one going

[Ironpython-users] Sharing Classes Between Engines

2018-03-28 Thread Andy Ayre
cleanly obtain the GUID (A or B) for the current current engine inside the constructor for Foo? E.g.: class Foo { void Foo() { // get GUID for current engine } } Thanks! Andy ___ Ironpython-users mailing list [email protected] https