Am 17.03.2014 um 16:49 schrieb Yves Bailly :
> ...
> That was 100k ;-) and each is a different piece of mesh, so no instances. Its
> 100k instances of a *class*, not 100k instances of a *model* - each "class
> instance" containing its own model.
That's exactly where the already mentioned "multi d
Le 17/03/2014 16:03, Sean Harmer a écrit :
> On Monday 17 March 2014 13:42:04 Yves Bailly wrote:
>> Le 17/03/2014 12:59, Agocs Laszlo a écrit :
>> So I'm back to my initial question: can Glew be used nicely with Qt? Seems
>> so in my quick test program (even using QOpenGLShaderProgram), but I'm
>>
On Monday 17 March 2014 13:42:04 Yves Bailly wrote:
> Le 17/03/2014 12:59, Agocs Laszlo a écrit :
> > No, that is expected. After all it has to look up the versionFunction
> > internals from the hash table maintained by the context. With the design
> > shown here, deriving GL_Model from QOpenGLFunc
Le 17/03/2014 12:59, Agocs Laszlo a écrit :
> No, that is expected. After all it has to look up the versionFunction
> internals from the hash table maintained by the context.
> With the design shown here, deriving GL_Model from QOpenGLFunctions* feels
> like an overkill indeed.
>
> The options I
Re: [Interest] Using OpenGL with Qt
Le 17/03/2014 10:05, Agocs Laszlo a écrit :
> I must correct my previous statement about not resolving functions that are
> not called. This deferred behavior is only true for QOpenGLFunctions. The
> versioned variants will resolve all functions f
Le 17/03/2014 10:05, Agocs Laszlo a écrit :
> I must correct my previous statement about not resolving functions that are
> not called. This deferred behavior is only true for QOpenGLFunctions. The
> versioned variants will resolve all functions for the given version already
> when initializeOpe
Subject: Re: [Interest] Using OpenGL with Qt
Yes, the internals are shared between shared contexts. For QOpenGLFunctions at
least. The versioned variants are somewhat different, those are strictly
per-context, it seems. But the rest still holds: initializeOpenGLFunctions()
will use the same
:47 AM
To: interest@qt-project.org
Subject: Re: [Interest] Using OpenGL with Qt
Le 17/03/2014 09:28, Agocs Laszlo a écrit :
> Some notes about QOpenGLFunctions:
>
> One QOpenGLFunctions belongs to one QOpenGLContext. Creating additional
> instances of QOpenGLFunctions for the same
Le 17/03/2014 09:28, Agocs Laszlo a écrit :
> Some notes about QOpenGLFunctions:
>
> One QOpenGLFunctions belongs to one QOpenGLContext. Creating additional
> instances of QOpenGLFunctions for the same context will automatically share
> the internals behind the scenes so "it's way too much memory
Hello,
Some notes about QOpenGLFunctions:
One QOpenGLFunctions belongs to one QOpenGLContext. Creating additional
instances of QOpenGLFunctions for the same context will automatically share the
internals behind the scenes so "it's way too much memory and time for each to
resolve is functions"
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