> Hi! I'm implementing a plugin for Qt Multimedia for playing video and audio
> using hardware acceleration. When opening a content which includes video, I
> need to instantiate an OpenGL texture and an EGLImageKHR. To do this I need
> to be in the thread with the current OpenGL context, which shou
On 04/03/2013 11:04 AM, Luca Carlon wrote:
> On Wed, Apr 3, 2013 at 10:56 AM, Samuel Rødal wrote:
>> If you can get access to the QWindow you can qobject_cast to check that
>> it's a QQuickWindow. In that case you can connect to the
>> beforeRendering() signal of the QQuickWindow using a
>> Qt::Di
On Wed, Apr 3, 2013 at 10:56 AM, Samuel Rødal wrote:
> If you can get access to the QWindow you can qobject_cast to check that
> it's a QQuickWindow. In that case you can connect to the
> beforeRendering() signal of the QQuickWindow using a
> Qt::DirectConnection, which will cause your slot to be
On 04/02/2013 10:21 PM, Luca Carlon wrote:
> Hi! I'm implementing a plugin for Qt Multimedia for playing video and
> audio using hardware acceleration. When opening a content which includes
> video, I need to instantiate an OpenGL texture and an EGLImageKHR. To do
> this I need to be in the thread