Hi Volker,
On Wed, Feb 8, 2023 at 11:20 AM Volker Hilsheimer
wrote:
>
> Hi Stefan,
>
>
> Where do you see the advantages of synchronously waiting for a state to be
> reached, when instead you can connect to the respective state’s entered()
> signal? The former might make your code look more lin
On 2 Feb 2023, at 20:27, Stefan Seefeld wrote:
Hello,
I haven't got any response to my question, but as the answer may really help us
simplify our code I'm sending it again.
Thanks for any help !
On Tue, Nov 22, 2022 at 9:02 AM Stefan Seefeld
mailto:ste...@seefeld.name>> wrote:
Hello,
we are
Hello,
I haven't got any response to my question, but as the answer may really
help us simplify our code I'm sending it again.
Thanks for any help !
On Tue, Nov 22, 2022 at 9:02 AM Stefan Seefeld wrote:
> Hello,
> we are using Qt State Machines in a number of places in our applications
> to man
Hello,
we are using Qt State Machines in a number of places in our applications to
manage object states for certain types of objects. Occasionally I would
like to use and manipulate such objects in a non-event-driven context, i.e.
without a running event loop.
Short of a StateMachine function that