There is no direct call to force the render thread to pick up the GUI thread
changes and render right away, but what you want can be done.
Call update on the first batch of items and put itemK+1..itemN into list for
later processing. Then connect to QQuickWindow::beforeSynchronization() (or
aft
Hello Manish!
On Tue, Sep 16, 2014 at 5:25 AM, manish sharma <83.man...@gmail.com> wrote:
> Hi,
>
> I have few quick items, each of those items render some data every few milli
> sec. Somewhere in my code i do something like below:-
>
> void renderNewData()
> {
> item1->update()
> item2->u
Hi,
I have few quick items, each of those items render some data every few
milli sec. Somewhere in my code i do something like below:-
void renderNewData()
{
item1->update()
item2->update()
.
item*K*->update()
.
.
item*N*->update()
}
Is there a possibility of a contex