Am 17.03.2014 um 16:49 schrieb Yves Bailly :
> ...
> That was 100k ;-) and each is a different piece of mesh, so no instances. Its
> 100k instances of a *class*, not 100k instances of a *model* - each "class
> instance" containing its own model.
That's exactly where the already mentioned "multi d
Le 17/03/2014 16:03, Sean Harmer a écrit :
> On Monday 17 March 2014 13:42:04 Yves Bailly wrote:
>> Le 17/03/2014 12:59, Agocs Laszlo a écrit :
>> So I'm back to my initial question: can Glew be used nicely with Qt? Seems
>> so in my quick test program (even using QOpenGLShaderProgram), but I'm
>>
On Monday 17 March 2014 13:42:04 Yves Bailly wrote:
> Le 17/03/2014 12:59, Agocs Laszlo a écrit :
> > No, that is expected. After all it has to look up the versionFunction
> > internals from the hash table maintained by the context. With the design
> > shown here, deriving GL_Model from QOpenGLFunc
Le 17/03/2014 12:59, Agocs Laszlo a écrit :
> No, that is expected. After all it has to look up the versionFunction
> internals from the hash table maintained by the context.
> With the design shown here, deriving GL_Model from QOpenGLFunctions* feels
> like an overkill indeed.
>
> The options I
Re: [Interest] Using OpenGL with Qt
Le 17/03/2014 10:05, Agocs Laszlo a écrit :
> I must correct my previous statement about not resolving functions that are
> not called. This deferred behavior is only true for QOpenGLFunctions. The
> versioned variants will resolve all functions f
Le 17/03/2014 10:05, Agocs Laszlo a écrit :
> I must correct my previous statement about not resolving functions that are
> not called. This deferred behavior is only true for QOpenGLFunctions. The
> versioned variants will resolve all functions for the given version already
> when initializeOpe
Subject: Re: [Interest] Using OpenGL with Qt
Yes, the internals are shared between shared contexts. For QOpenGLFunctions at
least. The versioned variants are somewhat different, those are strictly
per-context, it seems. But the rest still holds: initializeOpenGLFunctions()
will use the same
:47 AM
To: interest@qt-project.org
Subject: Re: [Interest] Using OpenGL with Qt
Le 17/03/2014 09:28, Agocs Laszlo a écrit :
> Some notes about QOpenGLFunctions:
>
> One QOpenGLFunctions belongs to one QOpenGLContext. Creating additional
> instances of QOpenGLFunctions for the same
Le 17/03/2014 09:28, Agocs Laszlo a écrit :
> Some notes about QOpenGLFunctions:
>
> One QOpenGLFunctions belongs to one QOpenGLContext. Creating additional
> instances of QOpenGLFunctions for the same context will automatically share
> the internals behind the scenes so "it's way too much memory
ailly [yves.bai...@sescoi.fr]
Sent: Monday, March 17, 2014 8:45 AM
To: interest@qt-project.org
Subject: [Interest] Using OpenGL with Qt
Greetings all,
I would like to raise again a question which has already been discussed
a bit, without finding a satisfactory answer (for me at least).
It's abou
Greetings all,
I would like to raise again a question which has already been discussed
a bit, without finding a satisfactory answer (for me at least).
It's about using OpenGL, more precisely getting access to OpenGL functions.
Is it possible to use Glew with Qt 5.2? I mean, is it possible to us
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