Hello.
Got it!!!
I had:
void
LeafPrivate::init()
{
m_mesh=newLeafMesh(q);
q->addComponent(m_mesh);
m_material=newQPhongMaterial(q);
//m_material->setAmbient(Qt::darkGreen);
m_material->setDiffuse(Qt::darkGreen);
//m_material->setSpecular(Qt::darkGreen);
q->addComponent(m_material);
m_
10.04.2017 9:55, Igor Mironchik пишет:
Hi,
09.04.2017 21:32, Sean Harmer пишет:
Hi,
Sounds odd. Can you file a JIRA and a test case please?
Sorry, I missed - the problem is not in it. But the problem exists
yet. What it can be?
I increase the scale of new entities but they isn't seen.
Hi,
09.04.2017 21:32, Sean Harmer пишет:
Hi,
Sounds odd. Can you file a JIRA and a test case please?
Sorry, I missed - the problem is not in it. But the problem exists yet.
What it can be?
I increase the scale of new entities but they isn't seen.
Thanks,
Sean
On 09/04/2017 17:05, Igo
Hi,
Sounds odd. Can you file a JIRA and a test case please?
Thanks,
Sean
On 09/04/2017 17:05, Igor Mironchik wrote:
Hi,
09.04.2017 18:54, Igor Mironchik пишет:
Hi,
09.04.2017 18:43, Igor Mironchik пишет:
Hi,
What should I know when subclassing QEntity?
I subclassed, in c_tor() gave pa
Hi,
09.04.2017 18:54, Igor Mironchik пишет:
Hi,
09.04.2017 18:43, Igor Mironchik пишет:
Hi,
What should I know when subclassing QEntity?
I subclassed, in c_tor() gave parent node to c_tor() of QEntity. All
is ok. If I populate scene before first rendering - everything is
fine - I see all
Hi,
09.04.2017 18:43, Igor Mironchik пишет:
Hi,
What should I know when subclassing QEntity?
I subclassed, in c_tor() gave parent node to c_tor() of QEntity. All
is ok. If I populate scene before first rendering - everything is fine
- I see all entities.
But if I dynamically populate the
Hi,
What should I know when subclassing QEntity?
I subclassed, in c_tor() gave parent node to c_tor() of QEntity. All is
ok. If I populate scene before first rendering - everything is fine - I
see all entities.
But if I dynamically populate the scene then I see only that entities
that were