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Betreff: Re: AW: [Interest] Strange visibility problem after updating
entities in Qt3D
Hi Helmut,
In Qt3D there is the scene tree called the SceneGraph and in QRenderSettings
you can specify another tree called the FrameGraph. The FrameGraph basically
configures the renderer to match your
Hi Helmut,
In Qt3D there is the scene tree called the SceneGraph and in
QRenderSettings you can specify another tree called the FrameGraph. The
FrameGraph basically configures the renderer to match your needs.
In your case what you would need is to:
Create 2 layers
QLayer *railsLayer;
QLayer *
Re: undefined entry error with createNodeCreationChange
This came from mixing Qt versions (I had tried 5.10-alpha before and forgot
to re-run cmake).
Cheers,
Helmut
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Hi Paul,
thank you for your tips, I think you diagnosed the problem correctly.
Von: paul.lemire [mailto:paul.lemire] Im Auftrag von Paul Lemire
Gesendet: Mittwoch, 4. Oktober 2017 07:05
[
]
Now I want to show another rail (it may have fewer or more parts) and
another set of defects.
T
Hi Helmut,
I think your deleteChildrenRecursively is incorrect - you need to
process the vector in reverse if you delete the current node. Especially
as you have declared the vector parameter 'const &', the compiler
probably can't work out that deleting the node will update the vector.
So de