Hi
that should be fine. With Kuesa, you should be able to access parts by name,
get their transform component, and apply all the changes you want from qml.
Mike
> On 29 Mar 2019, at 17:15, Colin Worth wrote:
>
> Hi Mike,
>
> Thanks for the help. Will look into those two options. I need the
Hi Mike,
Thanks for the help. Will look into those two options. I need the six
animation inputs (a-f) to be freely controllable by the user, for example:
translate subpart 1 by amount a and rotate by amount b, rotate subpart 2 by c,
etc... More like a video game, less like a presentation.
C
Hi Colin
disclaimer: I’m not a SolidWorks user. But it looks like the latest version can
export glTF 2 files?
You could then use Kuesa https://github.com/KDAB/kuesa to load the file in Qt
3D and use simple
qml bindings to access the parts of the file. Assuming the exporter from
SolidWorks corr
Looking for help from someone who’s worked with 3D meshes in Qt qml. I am
trying to move a 3D object created in solid works into a Qt qml app. The object
has six motion-inputs, ie numbers, for six transforms that animate the object’s
sub-parts. Right now I'm importing a Solidworks VRML file into