Ahh, I didn't realize I had to delete the paint node myself, I thought that
SG would take care of it by looking at the return value of null. Anyway.
Thank you so much for a quick reply!
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Sounds perfectly normal :)
The node you return from updatePaintNode is the visual representation of that
given item, excluding that item's children. Returning null for it will remove
that item from the scene (and you should delete the node since the SG no longer
holds a reference to it or any o
Hi all. I have a quick item which does some custom drawing and has a few
visible child items. At some point I want to erase all the stuff drawn by
this item, which I thought I could by returning a null qsgnode from
updatePaintNode, but the stuff remains visible. I have a few ideas how to
work aroun