> Using ShaderEffectSource or "Item.layer: true" does mean going through an
> FBO. Using ShaderEffect alone or with a plain Image element can be almost
> the same as using a plain Image element. I say "can" as the content of the
> shader greatly impacts the resulting performance.
>
> If you do:
>
>
On Monday 06 May 2013 06:39:06 Sletta Gunnar wrote:
> On May 5, 2013, at 11:47 AM, Sean Harmer wrote:
> > On 04/05/2013 19:30, Preet wrote:
> >> Hi,
>
> ...
>
> >> 2.
> >> I'd like to use ShaderEffects to apply a somewhat trivial shader to most
> >> of the images in my application. The images ar
On May 5, 2013, at 11:47 AM, Sean Harmer wrote:
> On 04/05/2013 19:30, Preet wrote:
>> Hi,
...
>>
>> 2.
>> I'd like to use ShaderEffects to apply a somewhat trivial shader to most of
>> the images in my application. The images are black and white icons, and I'd
>> like to use shaders to cha
On 04/05/2013 19:30, Preet wrote:
Hi,
I have a couple of questions regarding images in QtQuick2.
1.
For a resolution independent application, I tried using several images
(all 128x128px) that I scaled as appropriate for target devices. In
QtQuick1 this didn't work out so well -- scaling the i
Hi,
I have a couple of questions regarding images in QtQuick2.
1.
For a resolution independent application, I tried using several images (all
128x128px) that I scaled as appropriate for target devices. In QtQuick1
this didn't work out so well -- scaling the images was expensive and made
the appli