Hi Sean,
in fact, I'll be interested in contributing with the development of Qt3D.
I have never contributed to an opensource project like Qt so a little help
to start contributing will be great.
After I found that bug, I fix it in my code (just dont delete the
rootEntity in Qt3DWindow but create
Hi,
that looks like a plain ol' bug. Please file a JIRA and if you want to fix it
then please feel free to do so. If you need help getting started with
contributions just ask.
Thanks for the feedback!
Sean
On Wednesday 05 October 2016 01:29:35 Juan Jose Casafranca wrote:
> Hi Sean,
>
> I've
Hi Sean,
I've looking the Qt3DWindow code in the repo. I have seen that the
setRootEntity only works well if the window is not shown.
During the expose event, if the userRoot is set as a child of the root. If
after the exposeEvent I call setRootEntity, it will change the m_userRoot
entity pointer
Hi Sean,
thanks for your fast reply.
I dont know what is a JIRA. Anyway, I have prepared a very simple example
where I can reproduce one of the problems I was explaining in my previous
message.
I go through the code:
The main creates the QApplication, a SceneManager and a timer to call
periodyca
Hi,
could you file a JIRA please ideally along with a small test case that
reproduces the issue.
Many thanks!
Sean
On Monday 03 October 2016 13:40:36 Juan José Casafranca wrote:
> Hello!
>
> I'm posting to act some questions about Qt3D.
>
> I'm trying to show some information for my program.
Hello!
I'm posting to act some questions about Qt3D.
I'm trying to show some information for my program. This information consist
on a regular grid (I'm painting the lines that define the voxels), a distance
map (in each voxel vertex I store a distance value) and the sources for the
distance (