Re: [Interest] Qt3D filtering for different renderviews

2017-03-30 Thread Juan José Casafranca
One solution I though about was to inherit from QEntity and in the constructor, add the parent QLayer component. That way I have the recursive solution and as long as I use the new entity class I don't have to do anything special. @Sean: Have a look at the suggestion I posted in the JIRA (htt

Re: [Interest] Qt3D filtering for different renderviews

2017-03-30 Thread Sean Harmer
Hi, On Thursday 30 March 2017 02:28:29 Juan José Casafranca wrote: > Hi, > > Im building a simple default viewer using Qt3D for a design tool. I'm trying > to add a typical gradient background and for that I'm using the following > approach. > > I have create a custom framegraph with 2 rendervie

Re: [Interest] Qt3D filtering for different renderviews

2017-03-30 Thread Juan José Casafranca
I think that the fastest solution for this, although is not a perfect solution, is to translate the background to a far position in world space so that probably it wont appear never in the main camera. I have already send a suggestion to the JIRA: https://bugreports.qt.io/browse/QTBUG-59814 On

Re: [Interest] Qt3D filtering for different renderviews

2017-03-30 Thread Juan Jose Casafranca
Im not using QML but QWindow. Maybe I can modify the widget paint event to first draw a gradient. I will prepare a simple example and add a suggestion. Thanks El 30 mar. 2017 9:20, "Oleg Evseev" escribió: > Hi Juan, > > > How can I make the second renderview to skip the background entity? > >

Re: [Interest] Qt3D filtering for different renderviews

2017-03-30 Thread Oleg Evseev
Hi Juan, > How can I make the second renderview to skip the background entity? With help of LayerFilter. > I have tried to add a LayerFilter for it, but that way I have to add a Layer component to each object in my scene, which is not practical. Totally agree. It would be nice if you add sugges

[Interest] Qt3D filtering for different renderviews

2017-03-29 Thread Juan José Casafranca
Hi, Im building a simple default viewer using Qt3D for a design tool. I'm trying to add a typical gradient background and for that I'm using the following approach. I have create a custom framegraph with 2 renderviews. The first renderview clears the buffers, select an ortographic camera and ha