On Thursday, February 25, 2016 10:38:11 AM Øyvind Bakken wrote:
> Hi,
>
> we are developing a desktop application with 3D graphics using Qt3D. We
> have run into some issues when using the Qt3DRender.CullFace settings in
> the Qt3DRender.StateSet module.
>
> Basically we have an open surface whic
Hi,
we are developing a desktop application with 3D graphics using Qt3D. We
have run into some issues when using the Qt3DRender.CullFace settings in
the Qt3DRender.StateSet module.
Basically we have an open surface which was correctly rendering the front,
but not the back face. We then added the
Hi,
well the QForwardRenderer framegraph is not really designed to be modified but
you should just be able to use
QObject::findChild().
If you need deeper customisation of the framegraph, it's preferable to write
your own one. Of course you can use QForwardRenderer as a base to work from.
I h
Thank you, Sean.
I've managed to disable face-culling by putting QStateSet under
QClearBuffer, but to get there, I had to write a piece of horrible code:
https://gist.github.com/morodeer/974cb4ddd47c1f1f8b34#file-main-cpp
Qt3DCore::QNode* clearBuffer_node = 0;
foreach (Qt3DCore::QNode* no
On Thursday 10 Mar 2016 15:13:07 Юрий Дынников wrote:
> Hello, I'm trying to use Qt3D (C++) module, and there is one huge problem:
> How can I enable displaying any surface (or triangle, to be simple) from
> both sides?
>
> I've read that that's all about face-culling, but I can't find where it is
Hello, I'm trying to use Qt3D (C++) module, and there is one huge problem:
How can I enable displaying any surface (or triangle, to be simple) from
both sides?
I've read that that's all about face-culling, but I can't find where it is
applied during preparation of scene.
I've found QCullFace class