Yea, it would be really useful to have more add/remove signals. I think
having a way to see if QNode are added/removed to another QNode. There's
currently no way to see if the QNode tree has been modified structurally at
the moment. Aspects can see these changes, via QSceneChanges, but other
that t
Hi,
Have you looked into using the signals:
void QComponent::addedToEntity(QEntity *entity);
void QComponent::removedFromEntity(QEntity *entity);
That would be up to you to write a table you would update based on these
signals to keep track of which entities reference which components.
There's
I want to create a QAbstractItemModel to watches Entity that have a custom
component. The custom component would have information (a list key value
pairs) for the QAbstractItemModel to change visibility of Entity's via a
QLayer. The QAbstractItemModel would be attached to a ListView to allow
users