Re: [Interest] Qt3D: Mesh, buffer and tangent

2017-04-11 Thread Ch'Gans
On 11 April 2017 at 20:45, Sean Harmer wrote: > Hi, > > On Tuesday 11 April 2017 10:46:24 Ch'Gans wrote: >> Hi there, >> >> I'm writing some code to display 2D polygons as 3D polygonal plates, >> my input being a 2D triangulated polygon. >> As i'm pretty new to 3D/OpenGL, I had a look first at how

Re: [Interest] Qt3D: Mesh, buffer and tangent

2017-04-11 Thread Sean Harmer
Hi, On Tuesday 11 April 2017 10:46:24 Ch'Gans wrote: > Hi there, > > I'm writing some code to display 2D polygons as 3D polygonal plates, > my input being a 2D triangulated polygon. > As i'm pretty new to 3D/OpenGL, I had a look first at how the plane, > cylinder, cuboid, cone, and torus are doin

[Interest] Qt3D: Mesh, buffer and tangent

2017-04-10 Thread Ch'Gans
Hi there, I'm writing some code to display 2D polygons as 3D polygonal plates, my input being a 2D triangulated polygon. As i'm pretty new to 3D/OpenGL, I had a look first at how the plane, cylinder, cuboid, cone, and torus are doing this (from Qt3DExtra). I can successfully display my polygonal p