On 11 April 2017 at 20:45, Sean Harmer wrote:
> Hi,
>
> On Tuesday 11 April 2017 10:46:24 Ch'Gans wrote:
>> Hi there,
>>
>> I'm writing some code to display 2D polygons as 3D polygonal plates,
>> my input being a 2D triangulated polygon.
>> As i'm pretty new to 3D/OpenGL, I had a look first at how
Hi,
On Tuesday 11 April 2017 10:46:24 Ch'Gans wrote:
> Hi there,
>
> I'm writing some code to display 2D polygons as 3D polygonal plates,
> my input being a 2D triangulated polygon.
> As i'm pretty new to 3D/OpenGL, I had a look first at how the plane,
> cylinder, cuboid, cone, and torus are doin
Hi there,
I'm writing some code to display 2D polygons as 3D polygonal plates,
my input being a 2D triangulated polygon.
As i'm pretty new to 3D/OpenGL, I had a look first at how the plane,
cylinder, cuboid, cone, and torus are doing this (from Qt3DExtra). I
can successfully display my polygonal p