On Fri, March 22, 2013 09:01:29 Federico J. Fernández wrote:
> All,
>
> I'm doing some experiments with GLSL shaders these days. For some of them,
> I need to first render to a FBO, and then use that information to process
> the final image. The main surface used is multisampled, which implies,
>
All,
I'm doing some experiments with GLSL shaders these days. For some of them,
I need to first render to a FBO, and then use that information to process
the final image. The main surface used is multisampled, which implies,
according to the documentation, that the FBO will not render to a texture