So presumably the mac Qt has a dummy version of the module that is
omitted from Windows.
I haven't looked at the module in question, but I would imagine just
dropping a similar module to windows would solve the issue. Possibly
even just copying it from Mac, if it is QML only.
Just my 2 cents
Not in Qml as far as I know.
The thing is that this shouldn’t be this way.
Qt Purchasing doesn’t work on Mac also but it is able to find the module and
avoid the error.
> On 04 Feb 2015, at 11:43, Daniel França wrote:
>
> Can you use a ifdef clause? like this
> http://doc.qt.io/qt-5/qtglobal.
Can you use a ifdef clause? like this
http://doc.qt.io/qt-5/qtglobal.html#Q_OS_ANDROID
Em Wed Feb 04 2015 at 10:03:43 AM, Nuno Santos
escreveu:
> Hi,
>
> I usually develop on a Mac. I'm building a mobile app with in app
> purchasing options.
>
> Qt Purchasing API doesn't work on a Mac, but it r
Hi,
I usually develop on a Mac. I'm building a mobile app with in app
purchasing options.
Qt Purchasing API doesn't work on a Mac, but it runs anyway.
But now, that i'm running the project on Windows, when I try to launch
the app, it says:
QQmlApplicationEngine failed to load component
qrc:/q