Lazy is as lazy does
Hey. I have just gotten contact about the isDigit() bug I filed back in
2012!
I haven't looked at the code, but, if it is blurring at 100% scale
factor, I would be looking for floating point math.
Inconsistent behavior between Linux and other supported platforms is
de
On 7/23/2022 8:12 PM, Fatih Uzunoğlu wrote:
In case OpenGL is used, this might be a bug in your OpenGL driver.
Maybe, it's VirtualBox Ubuntu 22.
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OK, I can live with scale logic always active. But why is it so blurred
when scale is 100%... For me, it's definitely a bug... But it seems I'm
too lazy to file one yet bug report...
On 7/23/2022 1:50 PM, Roland Hughes via Interest wrote:
On 7/23/22 05:00, Alexander Dyagilev wrote:
I'm gener
Hi,
In case OpenGL is used, this might be a bug in your OpenGL driver.
As far as I know; Qt uses `GL_NEAREST` when `smooth` is unset, and
`GL_LINEAR` when `smooth` is set.
I doubt there is extra logic to check if the texture size is the same as
`Image` size that it uses `GL_NEAREST` regardle
On 7/23/22 05:00, Alexander Dyagilev wrote:
I'm generating image (QR code) using QML image provider. Show it using
Image control using actual size (i.e. width height are not specified,
and I also set fill mode to Pad).
Windows and macOS - works fine.
Linux (Ubuntu) - it's shown blurred. If I
Hello,
I'm generating image (QR code) using QML image provider. Show it using
Image control using actual size (i.e. width height are not specified,
and I also set fill mode to Pad).
Windows and macOS - works fine.
Linux (Ubuntu) - it's shown blurred. If I set smooth property to false -
it's