On Sat, Dec 09, 2023 at 01:16:00PM +0100, Ulf Hermann via Interest wrote:
> [...]
> 3. Clarity: Having dedicated syntax to construct hierarchies of objects is
> immensely helpful for building user interfaces. Most user interfaces consist
> of some hierarchical construction of graphical elements, a
The (former) lack of QTreeView and problems in styling QtQuick Controls
are not actually about the QML language. They are about QtQuick and
QtQuick Controls. I feel that I have to again remind you all that those
are different things.
If you are willing to use private API, you can build your ap
On Dec 4, 2023 at 9:55:26 AM, Volker Hilsheimer via Interest <
interest@qt-project.org> wrote:
> On 30 Nov 2023, at 12:16, Filippo Rusconi via Interest <
> interest@qt-project.org> wrote:
>
> > I know things change but after that little exercise I am not sure anyone
>
> > would ever convince me to
On Mon, Dec 04, 2023 at 02:55:26PM +, Volker Hilsheimer via Interest wrote:
> > On 30 Nov 2023, at 12:16, Filippo Rusconi via Interest
> > wrote:
> >> I know things change but after that little exercise I am not sure anyone
> >> would ever convince me to try QML on the desktop again. Period. I
>>hardware accelerated rendering architecture of Qt Quick is a better
>> architecture than the comparatively monolithic, CPU-bound
>>(...)
>>But if those two statements are true for mobile and embedded, then they
>> are - in principle - also true for the desktop
Though CPU-bound, as you mention, I
> On 30 Nov 2023, at 12:16, Filippo Rusconi via Interest
> wrote:
>> I know things change but after that little exercise I am not sure anyone
>> would ever convince me to try QML on the desktop again. Period. If QWidgets
>> goes away we would probably just move to another language all together
>>
Greetings, everybody,
Date: Wed, 29 Nov 2023 17:03:04 -0800
From: Michael Jackson
To: Shawn Rutledge
Cc: Yauheni Pervenenka via Interest
Subject: Re: [Interest] QGraphicsView and OpenGL in Qt6
I’d like to chime in with a real world application that we have been
developing. It has a VTK
I’d like to chime in with a real world application that we have been
developing. It has a VTK based 3D rendering engine inside a Qt application
that is widget based. It did not start out great. We burnt 10 months with
3~4 engineers trying to develop this application as a QML desktop
application a
Volker,
thanks for you suggestion.
Just filed a bug report
https://bugreports.qt.io/browse/QTBUG-119494
Calogero
On Fri, Nov 24, 2023 at 5:37 PM Volker Hilsheimer
wrote:
> Hi Calogero,
>
> QGraphicsView is still supported, and, like all of Qt Widgets, is in no
> danger of being deprecated. If
Hi Calogero,
QGraphicsView is still supported, and, like all of Qt Widgets, is in no danger
of being deprecated. If you think that you are experiencing a bug in Qt, please
report as usual, with a reproducer that is ideally not your pretty complex
application :)
Interesting information might be
Hi Shawn,
Thanks for your exhaustive explanation.
As I mentioned the application is pretty complex, it is not only showing
tiles but much more items the user can interact with. Reimplementing it
would be a huge amount of work that would require too much time and
resources and be bug prone.
I am l
On 23 Nov 2023, at 02:37, Calogero Mauceri wrote:
Hi all,
We finally decided to port our Qt5 based application to Qt6.
It is a pretty complex application. The main view is a QGraphicsView with
multiple items: images, paths, possible animations and so on.
I remember in Qt5 OpenGL rendering was
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