After some digging I think that on MacOS QQuickWindows will share the actual
QOpenGLContext, while on Windows there are separate instances of these for each
window. If I’ve understood correctly this is how it was done in Qt5 on Windows
as well, which may explain why this worked before switching
Hi, I have an application which has custom OpenGL rendering through a
QQuickFramebufferObject and corresponding Renderer in a Qt Quick Window.
Now, I need to open a second window which should use the same mechanism to
render the scene from a different viewpoint.
This works nicely on MacOS, bu