Hi,
On Friday 17 June 2016 13:36:40 Oleg Evseev wrote:
> Qt3DRender::QCamera as an QEntity has QTransform component. You can get it
> with help of Qt3DCore::QTransform *transform() const function and then
> setTranslation, setRotation or setMatrix for it as you wish.
>
> Maybe that is what are yo
Qt3DRender::QCamera as an QEntity has QTransform component. You can get it
with help of Qt3DCore::QTransform *transform() const function and then
setTranslation, setRotation or setMatrix for it as you wish.
Maybe that is what are you looking for?
Regards, Oleg.
2016-06-08 14:32 GMT+03:00 Ola Røe
I need to set a Qt3D::QCamera orientation directly. I've got the position
in a QVector3D and the rotation in a QQuaternion. I can't seem to find any
API for this. The "rotate"-function just adds my quaternion to the existing
orientation which is not what I'm looking for. Is there some better way to