Re: [Interest] Hardware accelerated rendering in Qt 5.13

2020-02-13 Thread Ramakanth Kesireddy
Thanks for your mail. Whether it makes sense to go for accelerated QPainter for 2D graphics by replacing QWidget with QOpenGLWidget? Best Regards, Ramakanth On Tue, 4 Feb, 2020, 13:52 Allan Sandfeld Jensen, wrote: > On Dienstag, 4. Februar 2020 03:26:12 CET Ramakanth Kesireddy wrote: > > Hi, >

Re: [Interest] Hardware accelerated rendering in Qt 5.13

2020-02-04 Thread Allan Sandfeld Jensen
On Dienstag, 4. Februar 2020 03:26:12 CET Ramakanth Kesireddy wrote: > Hi, > > Our existing application is based on c++ widgets(QWidget) using QPainter on > Qt 5.13. As i understand Qpainter uses raster engine for graphics > rendering, Is there any means to make use of hardware accelerated > rende

[Interest] Hardware accelerated rendering in Qt 5.13

2020-02-03 Thread Ramakanth Kesireddy
Hi, Our existing application is based on c++ widgets(QWidget) using QPainter on Qt 5.13. As i understand Qpainter uses raster engine for graphics rendering, Is there any means to make use of hardware accelerated rendering(GPU) other than changing the complete Application code into Qt quick or QGLW