Thanks for your mail.
Whether it makes sense to go for accelerated QPainter for 2D graphics by
replacing QWidget with QOpenGLWidget?
Best Regards,
Ramakanth
On Tue, 4 Feb, 2020, 13:52 Allan Sandfeld Jensen, wrote:
> On Dienstag, 4. Februar 2020 03:26:12 CET Ramakanth Kesireddy wrote:
> > Hi,
>
On Dienstag, 4. Februar 2020 03:26:12 CET Ramakanth Kesireddy wrote:
> Hi,
>
> Our existing application is based on c++ widgets(QWidget) using QPainter on
> Qt 5.13. As i understand Qpainter uses raster engine for graphics
> rendering, Is there any means to make use of hardware accelerated
> rende
Hi,
Our existing application is based on c++ widgets(QWidget) using QPainter on
Qt 5.13. As i understand Qpainter uses raster engine for graphics
rendering, Is there any means to make use of hardware accelerated
rendering(GPU) other than changing the complete Application code into Qt
quick or QGLW