Assuming that you do your FBO rendering in QQuickWindow::beforeRendering(), you
should call QQuickWindow::resetOpenGLState() when you are done. That will put
the GL in good shape for scene graph rendering to begin.
The scene graph renderer does track some states internally, but this is not
avai
Hi,
I'm doing some manual OpenGL rendering with a custom QQuickItem (more
or less rendering to FBO as outlined in the docs). I want to make sure
I restore OpenGL state to how it was when Qt hands it off after my
QQuickItem does its custom rendering. However, calling on OpenGL for
all a bunch of st