Re: [Interest] Force Qt 5.4 to use ANGLE OpenGL ES 2 implementation

2015-02-15 Thread Roberto Garrido Martín
Hi Sean, and Andrew. The problem was that I was explicitly linking against OpenGL32. Now without that explicit link, the OpenGL ES 2.0 commands are working, and returning valid values. Thank you very much! Robert. ___ Interest mailing list Interest@qt-pr

Re: [Interest] Force Qt 5.4 to use ANGLE OpenGL ES 2 implementation

2015-02-15 Thread Sean Harmer
On Sunday 15 February 2015 11:55:56 Roberto Garrido Martín wrote: > Hi, > > On 15 February 2015 at 10:08, Andrew Knight wrote: > > FTA, use the QT_OPENGL environment variable (set QT_OPENGL=angle) or the > > application attribute > > (QCoreApplication::setAttribute(Qt::AA_UseOpenGLES)). > > From

Re: [Interest] Force Qt 5.4 to use ANGLE OpenGL ES 2 implementation

2015-02-15 Thread Andrew Knight
Hi, On 02/15/2015 12:55 PM, Roberto Garrido Martín wrote: > Hi, > > On 15 February 2015 at 10:08, Andrew Knight > wrote: > > > > FTA, use the QT_OPENGL environment variable (set QT_OPENGL=angle) or > the application attribute > (QCoreApplication::__setAttribute

Re: [Interest] Force Qt 5.4 to use ANGLE OpenGL ES 2 implementation

2015-02-15 Thread Roberto Garrido Martín
Hi, On 15 February 2015 at 10:08, Andrew Knight wrote: > >> > FTA, use the QT_OPENGL environment variable (set QT_OPENGL=angle) or the > application attribute (QCoreApplication::setAttribute(Qt::AA_UseOpenGLES)). > From your results below, it doesn't appear you've tried either. > > > Setting QCo

Re: [Interest] Force Qt 5.4 to use ANGLE OpenGL ES 2 implementation

2015-02-15 Thread Andrew Knight
Hi, On 02/14/2015 08:05 PM, Roberto Garrido Martín wrote: > Hi all, > > We have a windows Qt desktop app that links to a rendering library based > on OpenGL ES 2.0. > We want to assure that the app will run on as much as devices as > possible, so we think that using ANGLE is a good idea. > My ques

[Interest] Force Qt 5.4 to use ANGLE OpenGL ES 2 implementation

2015-02-14 Thread Roberto Garrido Martín
Hi all, We have a windows Qt desktop app that links to a rendering library based on OpenGL ES 2.0. We want to assure that the app will run on as much as devices as possible, so we think that using ANGLE is a good idea. My question is: is there anything we can do to force our Qt 5.4 app to use ANG