Hi,
I discovered that it does not behave always like that. It happens only
when painting very quickly many small QImages with transparent areas.
And I found a way to fix it, but this is just adding mystery.
Instead of
pnt->drawImage(etc);
I do
pnt.beginNativePainting();
pnt.endNativePainti
Hi,
I have some heavy rendering that I would like to speed up using openGL.
For the time being using only QPainter regular method but later some
native openGL code.
So instead of painting on a QImage, I am painting on a
QOpenGLPaintDevice. All is fine except one point: When the painter draws