Re: [Interest] Crash when calling deleteLater for a QGLSceneNode

2014-04-26 Thread Juan
The QGLMaterialCollection? Probably. Why does Qt not send it a deleteLater queued call? I have no control over that, or do I?. On Fri, Apr 25, 2014 at 5:17 PM, Alan Ezust wrote: > From the stack trace it appears as if the node you are deleting has a > QSharedPointer member in it that is also be

Re: [Interest] Crash when calling deleteLater for a QGLSceneNode

2014-04-25 Thread Alan Ezust
>From the stack trace it appears as if the node you are deleting has a QSharedPointer member in it that is also being deleted, and the problem is related to deleting that thing pointed to by the QSharedPointer... Is it posisble that the pointed-to-object there is owned by a different thread? O

Re: [Interest] Crash when calling deleteLater for a QGLSceneNode

2014-04-25 Thread Juan
Because I am in a different thread. I get the same exception when I call deleteLater directly, from the same thread where the node was created. Thanks anyway! On Thu, Apr 24, 2014 at 6:29 PM, Thiago Macieira wrote: > Em qui 24 abr 2014, às 17:55:23, Juan escreveu: > > QMetaObject::invokeMethod(

Re: [Interest] Crash when calling deleteLater for a QGLSceneNode

2014-04-24 Thread Thiago Macieira
Em qui 24 abr 2014, às 17:55:23, Juan escreveu: > QMetaObject::invokeMethod(node, "deleteLater"); Why are you doing that instead of node->deleteLater()? -- Thiago Macieira - thiago.macieira (AT) intel.com Software Architect - Intel Open Source Technology Center ___