Hi,
Qt3D will always require QtGui for the QWindow, QOpenGL* classes and the
QPA abstraction layer.
It does not however require QtWidgets so it is not as heavy as you may
think.
Cheers,
Sean
On 03/10/2015 20:47, Catalin Moldovan wrote:
Hi,
I'm interested in trying and using Qt3D 2.0 for
On Saturday 03 October 2015 22:47:07 Catalin Moldovan wrote:
> Hi,
>
> I'm interested in trying and using Qt3D 2.0 for game development. I'm
> currently using Unity3D but I was always attracted by the beauty of Qml and
> I'm a C++ developer at heart. I have some concerns though regarding the
> siz
Hi,
I'm interested in trying and using Qt3D 2.0 for game development. I'm
currently using Unity3D but I was always attracted by the beauty of Qml and
I'm a C++ developer at heart. I have some concerns though regarding the
size of an application that is using Qt3D. From what I've seen Qt3D depends