Re: [Interest] [Qt3D] Minimizing Qt3D dependencies

2015-10-11 Thread Sean Harmer
Hi, Qt3D will always require QtGui for the QWindow, QOpenGL* classes and the QPA abstraction layer. It does not however require QtWidgets so it is not as heavy as you may think. Cheers, Sean On 03/10/2015 20:47, Catalin Moldovan wrote: Hi, I'm interested in trying and using Qt3D 2.0 for

Re: [Interest] [Qt3D] Minimizing Qt3D dependencies

2015-10-03 Thread Thiago Macieira
On Saturday 03 October 2015 22:47:07 Catalin Moldovan wrote: > Hi, > > I'm interested in trying and using Qt3D 2.0 for game development. I'm > currently using Unity3D but I was always attracted by the beauty of Qml and > I'm a C++ developer at heart. I have some concerns though regarding the > siz

[Interest] [Qt3D] Minimizing Qt3D dependencies

2015-10-03 Thread Catalin Moldovan
Hi, I'm interested in trying and using Qt3D 2.0 for game development. I'm currently using Unity3D but I was always attracted by the beauty of Qml and I'm a C++ developer at heart. I have some concerns though regarding the size of an application that is using Qt3D. From what I've seen Qt3D depends