> Hi,
>
> thanks for finding that. Are you able to push a fix to Qt's gerrit code
> review system please so that it can be reviewed and merged?
>
> Many thanks,
>
> Sean
>
>
> On 25/01/2016 18:16, Andy wrote:
>
> > Subject: [Interest] [Qt3D] Cylinder M
it can be reviewed and merged?
>
> Many thanks,
>
> Sean
>
>
> On 25/01/2016 18:16, Andy wrote:
>
> > Subject: [Interest] [Qt3D] Cylinder Mesh Mod Problem
> > I am trying to work with and understand the Qt3D geometry and mesh
> system.
> >
> > Based on
Hi,
thanks for finding that. Are you able to push a fix to Qt's gerrit code
review system please so that it can be reviewed and merged?
Many thanks,
Sean
On 25/01/2016 18:16, Andy wrote:
> Subject: [Interest] [Qt3D] Cylinder Mesh Mod Problem
> I am trying to work with and und
> Subject: [Interest] [Qt3D] Cylinder Mesh Mod Problem
> I am trying to work with and understand the Qt3D geometry and mesh system.
>
> Based on Paul's answer to my earlier question I thought I'd start with
something simple: a cylinder without the end caps (QCylinderMes
I am trying to work with and understand the Qt3D geometry and mesh system.
Based on Paul's answer to my earlier question I thought I'd start with
something simple: a cylinder without the end caps (QCylinderMesh always
includes them).
I started by taking the QCylinderGeometry/QCylinderMesh code an