Re: [Interest] [Qt3D] Cylinder Mesh Mod Problem

2016-01-26 Thread Andy
> Hi, > > thanks for finding that. Are you able to push a fix to Qt's gerrit code > review system please so that it can be reviewed and merged? > > Many thanks, > > Sean > > > On 25/01/2016 18:16, Andy wrote: > > > Subject: [Interest] [Qt3D] Cylinder M

Re: [Interest] [Qt3D] Cylinder Mesh Mod Problem

2016-01-25 Thread Andy
it can be reviewed and merged? > > Many thanks, > > Sean > > > On 25/01/2016 18:16, Andy wrote: > > > Subject: [Interest] [Qt3D] Cylinder Mesh Mod Problem > > I am trying to work with and understand the Qt3D geometry and mesh > system. > > > > Based on

Re: [Interest] [Qt3D] Cylinder Mesh Mod Problem

2016-01-25 Thread Sean Harmer
Hi, thanks for finding that. Are you able to push a fix to Qt's gerrit code review system please so that it can be reviewed and merged? Many thanks, Sean On 25/01/2016 18:16, Andy wrote: > Subject: [Interest] [Qt3D] Cylinder Mesh Mod Problem > I am trying to work with and und

[Interest] [Qt3D] Cylinder Mesh Mod Problem

2016-01-25 Thread Andy
> Subject: [Interest] [Qt3D] Cylinder Mesh Mod Problem > I am trying to work with and understand the Qt3D geometry and mesh system. > > Based on Paul's answer to my earlier question I thought I'd start with something simple: a cylinder without the end caps (QCylinderMes

[Interest] [Qt3D] Cylinder Mesh Mod Problem

2016-01-24 Thread Andy
I am trying to work with and understand the Qt3D geometry and mesh system. Based on Paul's answer to my earlier question I thought I'd start with something simple: a cylinder without the end caps (QCylinderMesh always includes them). I started by taking the QCylinderGeometry/QCylinderMesh code an