Re: [Interest] [Qt3D] Crash when using an empty vertex buffer

2016-05-10 Thread Xavier Bigand
2016-05-10 13:28 GMT+02:00 Sean Harmer : > On Tuesday 10 May 2016 11:27:01 Xavier Bigand wrote: > > I am creating dynamic geometries and at some moment a geometry can be > > empty, that cause a crash. > > > > I think that it would be nice if the renderer was safer and avoid the > draw > > call of

Re: [Interest] [Qt3D] Crash when using an empty vertex buffer

2016-05-10 Thread Sean Harmer
On Tuesday 10 May 2016 11:27:01 Xavier Bigand wrote: > I am creating dynamic geometries and at some moment a geometry can be > empty, that cause a crash. > > I think that it would be nice if the renderer was safer and avoid the draw > call of empty geometries. It's like new and delete that manage

[Interest] [Qt3D] Crash when using an empty vertex buffer

2016-05-10 Thread Xavier Bigand
I am creating dynamic geometries and at some moment a geometry can be empty, that cause a crash. I think that it would be nice if the renderer was safer and avoid the draw call of empty geometries. It's like new and delete that manage correctly the allocation of 0 bytes. Else I'll have to manage t