Thanks Oleg,
that gives me a good hint.
In fact, even better is the example in
qt3d\tests\manual\assimp-cpp
Which exactly does what I need:
It creates the entity tree with material, GeometryRenderer etc.
from a interactively loaded model with sceneloader and lists the
entity tree recursively.
Hi
I use QT5.8 C++ API.
I know how to create and display models with vertex and index buffers.
How can I access data of a model loaded with Sceneloader() ?
I.e. I load an arbitrary model and afterwards want to read out the
vertices, indices, materials etc. in order to
process this informatio
Hi,
I use Qt5.8 Qt3D2 C++ API and load a 3d file with
Qt3DRender::sceneLoader (e.g. ply or .obj).
I can see it in my view; works fine.
However, now I want to read (copy, modify) the geometry, materials etc.
that come with this loaded object.
Unfortunately, in the entity tree m_rootEntity->co