Thiago - thanks for all of your hard work on an excellent and useful FREE
product!
Tom
--
Thomas C. O'Reilly
Monterey Bay Aquarium Research Institute
7700 Sandholdt Road
Moss Landing, California 95039-9644
831-775-1766 (voice)
831-775-1620 (FAX)
or
My app uses the [
https://www.kdab.com/integrate-opengl-code-qt-quick-2-applications-part-2/ |
“underlay approach” described here; ] the app intercepts
QQuickWindow::beforeSynchronizing and QQuickWindow::beforeRendering to draw
“custom” OpenGL objects before QML-defined items are rendered. Th
I have little experience with OpenGL shader programs - can someone please help
me understand some GLSL shader code?
I have source code for Qt 5.14.2, including DataVisualization, and would like
to modify the source to reduce specular “shininess” from Surface3D. [
https://drive.google.com/fil