Re: [Interest] Ashamed bug :)

2021-09-05 Thread Tom O'Reilly
Thiago - thanks for all of your hard work on an excellent and useful FREE product! Tom -- Thomas C. O'Reilly Monterey Bay Aquarium Research Institute 7700 Sandholdt Road Moss Landing, California 95039-9644 831-775-1766 (voice) 831-775-1620 (FAX) or

[Interest] How to force sync-render after menu is hidden?

2020-06-22 Thread Tom O'Reilly
My app uses the [ https://www.kdab.com/integrate-opengl-code-qt-quick-2-applications-part-2/ | “underlay approach” described here; ] the app intercepts QQuickWindow::beforeSynchronizing and QQuickWindow::beforeRendering to draw “custom” OpenGL objects before QML-defined items are rendered. Th

[Interest] Where is "shininess" in these shaders?

2020-05-12 Thread Tom O'Reilly
I have little experience with OpenGL shader programs - can someone please help me understand some GLSL shader code? I have source code for Qt 5.14.2, including DataVisualization, and would like to modify the source to reduce specular “shininess” from Surface3D. [ https://drive.google.com/fil