e graph, maybe have separate parents for opaque and
transparent entities (rather than
mixing them under the same parent), and add the layer component to the parent
entities rather then each entity
(making sure you mark it as recursive).
I don’t think these should change the issue but might be som
Hello,
We have a Qt3D application where we have multiple QLayers for different
types of meshes. We have found out that QObjectPicker doesn't work properly
with multiple QLayers. It doesn't get triggered consistently if the entity
has layer component which is not filtered at the top of the framegr