on. You will have to raise an
> issue to assimp IMO, then if it can be improved, rebuild qt with that
> new assimp version
> Le mar. 16 oct. 2018 à 16:26, Saif Suleiman a
> écrit :
> >
> > Hi,
> > As the title says, i can not import a 500MB obj file ( 6 milli
sadly the app for 3D printing, which they use obj and stl formats the most.
Thanks.
On Tue, Oct 16, 2018 at 8:07 PM Giuseppe D'Angelo via Interest <
interest@qt-project.org> wrote:
> Il 16/10/18 16:26, Saif Suleiman ha scritto:
> > Hi,
> > As the title says, i can not
Why then QMesh can import the geometry data even if it is 1GB file ?
Thank you.
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Hi,
As the title says, i can not import a *500MB* obj file *( 6 million
vertices and 11 million faces )* using QSceneloader.
getting this msg :
Qt3D.AssimpImporter: Assimp scene import failed OBJ: Too many vertices,
would run out of memory
Qt3D.Renderer.SceneLoaders: class Qt3DCore::QEntity *__cd
Hi,
I have 1060gtx but my qt3d app is using the intel integrated gpu, sadly i
could not find a way to tell qt3d to use 1060gtx.
Thanks in advance
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Currently I am trying to import a scene in my Qt3d application. The problem
is, when creating an instance from QSceneLoader and set the sources QUrl
then add it to an Entity, it freezes the application until it finishes the
importing. I tried to put it in thread like :
void start(){
qDebug() <
Hi every one,
Why when one of the two vertices of a line placed out side the camera
frustum, the whole line gets culled, not clipped(show only the segment that
is inside camera frustum) ?
For now I disabled frustum culling, but I feel this will not work at some
point in the future for my project.
Hi every one,
Currently I am working on project that needs some camera manipulations,
like :
- Fit scene in camera frustum.
- Fit Entity or more than one in camera frustum.
- Camera transition must done with animation, like when user fit entity,
the camera goes to its new position w