Hi all,
I've filled a bug regarding this issue, just in case any of you is
affected, and want to contribute:
https://bugreports.qt.io/browse/QTBUG-54451
Cheers,
Robert.
On 28 June 2016 at 19:02, Roberto Garrido
wrote:
> Hi all,
> we are using OpenGL ES as renderer in the windows
Hi all,
we are using OpenGL ES as renderer in the windows version of our app.
Setting "QCoreApplication::setAttribute(Qt::AA_UseOpenGLES)" on app launch
worked well until Qt 5.6, but with Qt 5.7 the contents of the window aren't
refreshed in real time.
I've recorded a couple of videos of the "Squi
or not.
>
> Or simply use QQuickFramebufferObject, of course :)
>
> cheers,
> Gunnar
>
> > On 23 Jun 2016, at 17:26, Roberto Garrido <
> robertogarridomar...@gmail.com> wrote:
> >
> > Gunnar,
> > thanks for your detailed response.
> > We don'
oject/playground-scenegraph/tree/master/shapes)
>
> Btw, if you used QQuickFramebufferObject instead of rolling your own
> custom Item/node/material, you would get option 1 by default :)
>
> cheers,
> Gunnar
>
> > On 06 Jun 2016, at 18:05, Roberto Garrido <
> robert
Hi!
We have just updated our Qt app (using a custom QQuickItem to render our
OpenGL scene via QSGGeometryNode::preprocess) to use Qt 5.7.
Calling glGetError the first thing in QSGGeometryNode::preprocess returns
a GL_INVALID_OPERATION GL error.
Any idea on why could be happening?
Thanks in advanc
Hi all!
We have a custom QQuickItem which in turn creates a custom QSGGeometryNode.
We reimplement the QSGGeometryNode's preprocess() method in order to draw
our scene to a FrameBufferObject with a texture attached. This OpenGL
texture ID is shared with the QSGGeometryNode's material. This way, we
Hi Sean, and Andrew.
The problem was that I was explicitly linking against OpenGL32. Now without
that explicit link, the OpenGL ES 2.0 commands are working, and returning
valid values.
Thank you very much!
Robert.
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Hi,
On 15 February 2015 at 10:08, Andrew Knight wrote:
>
>>
> FTA, use the QT_OPENGL environment variable (set QT_OPENGL=angle) or the
> application attribute (QCoreApplication::setAttribute(Qt::AA_UseOpenGLES)).
> From your results below, it doesn't appear you've tried either.
>
>
>
Setting QCo
Hi all,
We have a windows Qt desktop app that links to a rendering library based on
OpenGL ES 2.0.
We want to assure that the app will run on as much as devices as possible,
so we think that using ANGLE is a good idea.
My question is: is there anything we can do to force our Qt 5.4 app to use
ANG
Hi all,
We are porting our Qt Windows/MacOSX/iOS app to android. We have a huge
codebase using boost serialization. Boost serialization relies on wide
chars, which are not supported by then official NDK. So our plan is to
build Qt against the crystax NDK. Anyone succeeded on building Qt 5 against
On 16 October 2014 11:16, Gunnar Sletta wrote:
>
> On 16 Oct 2014, at 09:45, Roberto Garrido Martín <
> robertogarridomar...@gmail.com> wrote:
>
> > Hi all,
> > We have our OpenGL ES 2.0 based renderer. Until now, we were integrating
> it into our Qt app by us
Hi all,
We have our OpenGL ES 2.0 based renderer. Until now, we were integrating it
into our Qt app by using a QML Item/Node configuration, but the new
rendercontrol API in Qt 5.4 Alpha seems to be a more flexible solution, and
the proper way to integrate.
I’m running the rendercontrol example dis
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