is signed. Also I would assume
that it gets loaded in the text segment of the executable and
winds up on memory pages without the EXEC bit set.
http://doc.qt.io/qt-5/resources.html
*Sent:* Friday, June 17, 2016 at 12:37 PM
*From:* "Max Savenkov" mailto:max.
; system, and need not be distributed as a file on disk. This can prevent
> tampering if the binary is signed. Also I would assume that it gets loaded
> in the text segment of the executable and winds up on memory pages without
> the EXEC bit set.
>
> http://doc.qt.io/qt-5/resources.html
gt; Add:
> CONFIG += resources_big
>
>
> to your .pro file, which should get around some long linking times.
>
>
> --
> Sent: Friday, June 17, 2016 at 5:45 AM
> From: "Dmitry Volosnykh"
> To: "Max Savenkov" , ""
ocol (in terms of URI) for either QFile or QUrl, etc.
>
> By the way, have you looked into examples provided with QtCreator. I am
> pretty sure that there are a plenty of examples exploting this
> functionality.
>
> On Fri, Jun 17, 2016 at 1:45 PM Max Savenkov
> wrote:
>
>&g
rom
> your .qml files once you feed QML engine with root .qml file stored inside
> .qrc file.
>
> Regards,
> Dmitry.
>
> On Fri, Jun 17, 2016 at 12:09 PM Max Savenkov
> wrote:
>
>> Hello,
>>
>> Once again, I'm trying to use Qt (in this case, QtQuick/QML)
Hello,
Once again, I'm trying to use Qt (in this case, QtQuick/QML) for game
development. The game is going to store all its resources in a package
(it might be zip, or a custom format) when deployed, but during
development, resources are available in the usual filesystem. This
difference is
I want to render QQuickView contents to another, _non-Qt_ OpenGL window,
preferably without showing QQuickView's own window. Is this possible in any
way?
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If I write my own implementation of QPaintEngine/QPaintDevice, how can I
make Qt use them in my application without sub-classing all used widgets? I
want to render all Qt graphics through a 3rd party library. I guess the
answer would also depend on whether I want to use usual widgets, or Qt
Quick,