> Is there a better text style widget to use for scrolling log type scenarios?
>
> Is there a trick I need to use to make this perform better?
Perhaps you could try QPlainTextEdit. You could also try playing with
the wordWrapMode property.
Regards,
Kimmo
_
Hi,
> I want the size of the dialog to change depending on the visible
> widgets, so I have set the layout used in the dialog to have
> QLayout::SetFixedSize as it's size constraint.
The documentation for SetFixedSize says
"The main widget's size is set to sizeHint(); it cannot be resized at all
On 01/30/2012 03:51 PM, Till Oliver Knoll wrote:
> Hmmm, so you do a single move triggered by a key-press?
>
> IMHO it would be better to detect a key DOWN event instead and keep
moving as long as that key is down (or in other words: until you receive
a key UP event of the proper key).
>
> W
Hi,
Is it possible to change the key repeat settings using Qt? When a
keyboard key is pressed and kept pressed, there is usually a delay
before the key starts repeating. I'd like to reduce this delay.
This is probably not something that is usually desired in an application
(fiddling with user'
On 20.1.2012 11:36, Sujan Dasmahapatra wrote:
> This is a Qt bug…Can anyone tell where to report this kind of bug???
You can report bugs at bugreports.qt.nokia.com. It would probably be
best to provide a minimal, complete test case as an attachment to the
bug report.
Replying to myself, QGraphicsItemAnimation is deprecated. Noticed when I
started reading the source.
The Qt 4.8.0 documentation for QGraphicsItem::advance() says:
"For individual item animation, an alternative to this function is to
either use QGraphicsItemAnimation..." It's a bit misleading to
I am trying to develop a simple game using Qt and specifically Qt
Graphics View Framework. I am using a custom QGraphicsItem with
QGraphicsItemAnimation to move and turn the objects around the scene.
Now I'm running into an issue, though, because it seems that the
transformations applied by QGrap