Hello all,
I was wondering whether anyone might be able to give me any pointers regarding
how to make multiple QOpenGLWidgets play nicely with a single 3D scene, as I'm
fast running out of ideas.
Firstly, a little context: in my application, which is currently completely
single-threaded, I have
Hello all,
I’m currently using Qt3D 1.0 - I intend to upgrade to 2.0 ASAP but at this
point, for the purposes of finishing my university project, I need to stick
with the previous version.
I have a few questions about ownership of various objects passed to
QGLSceneNode. For example, setTransfo
my own from
scratch.
Thanks,
Jonathan
On 22 Nov 2014, at 19:14, Sean Harmer wrote:
> On 20/11/2014 16:32, Jonathan Poncelet wrote:
>> Hi all,
>>
>> I’m attempting to use the QGLPainter from Qt3D with Qt 5.4’s new
>> QOpenGLWidget - I was originally making do with
Hi all,
I’m attempting to use the QGLPainter from Qt3D with Qt 5.4’s new QOpenGLWidget
- I was originally making do with QGLWidget from the previous Qt version but I
was running into trouble with putting widgets, buttons, etc. on top of the GL
widget, which is something I need to do. I’m fairly
I'm attempting to create a widget which is half way between QGLWidget and
Qt3D's QGLView - I'd like to be able to utilise the rendering functions of
QGLBuilder/QGLPainter/etc. from the Qt3D library but I'd rather not be
restricted to a window - I want to be able to draw to widgets and to shift
Hello all,
Could anyone explain to me exactly how the Qt3D library is to be used with
pre-built Qt 5.2.1 for Windows? The page
https://qt-project.org/wiki/Introduction-to-Qt3D says that it's part of Qt5 but
I can't seem to find it anywhere, unless it's exclusive to non-pre-built
versions. I'd
Hi,
I've been advised to ask this here because you guys are more familiar with
Qt3D, so here goes:
I'm having trouble rendering multiple pieces of geometry with QGLBuilder. I
have a RenderBox test class which has an origin, min and max vector, and a
toGeomData() function which returns its curr