I am attaching a Texture2DMultisample to the output of a Scene2D object in QML
and I don't see a property to explicitly enable multisample rendering.
Rendering doesn't seem to work (texture stays black) so I am wondering is
multisampling at all supported by Scene2D?
Thanks!
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Hi all,
I'm trying to implement a Qt3D FrameGraph (QML) that allows for one-shot
dispatch of a compute shader.
My current approach is to add a ComputeCommand component to my ComputeEntity
whenever I want the dispatch to happen.
When the compute task is done (i.e. in the next frame) I want to rem
Hi,
Does anyone know about plans for a Vulkan back-end for Qt3D?
Looks like there was some work started in the past (
https://codereview.qt-project.org/#/c/196945/ ) that was abandoned since.
Thanks!
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