[Interest] Qt3D Scene2D Multisampling

2020-06-20 Thread Daniel Proksch
I am attaching a Texture2DMultisample to the output of a Scene2D object in QML and I don't see a property to explicitly enable multisample rendering. Rendering doesn't seem to work (texture stays black) so I am wondering is multisampling at all supported by Scene2D? Thanks! _

[Interest] Qt3D: One-shot compute shader

2019-05-31 Thread Daniel Proksch
Hi all, I'm trying to implement a Qt3D FrameGraph (QML) that allows for one-shot dispatch of a compute shader. My current approach is to add a ComputeCommand component to my ComputeEntity whenever I want the dispatch to happen. When the compute task is done (i.e. in the next frame) I want to rem

[Interest] Qt3D Vulkan back-end

2019-02-21 Thread Daniel Proksch
Hi, Does anyone know about plans for a Vulkan back-end for Qt3D? Looks like there was some work started in the past ( https://codereview.qt-project.org/#/c/196945/ ) that was abandoned since. Thanks! ___ Interest mailing list Interest@qt-project.org h