Re: [Interest] Qt3D - QObjectPicker doesn't work with multiple QLayers and QLayerFilters

2024-08-22 Thread Sakthi G
Hello, Yes, in our case, the objects are rendered in same viewport and camera with only difference being layer filters. I also tried setting the parent after creating the entity, it didn't work. In our application, each sub entity already has separate parent with root entity be

Re: [Interest] Qt3D - QObjectPicker doesn't work with multiple QLayers and QLayerFilters

2024-08-22 Thread Mike Krus via Interest
Hi the frame affects picking in a couple of ways: - the layer filter, entities should only be pickable if the filter accepts the entities, otherwise they would be ignored - the camera and viewport that are active in the branch (this affect the picking ray that gets tested) I’m assuming in your

[Interest] qmltestrunner usage

2024-08-22 Thread Stefan Seefeld
Hello, I'm taking first steps to write QML unit tests to be executed by qmltestrunner. I'm able to run `qmltestrunner` to execute all test cases contained in a given directory. How can I select individual test cases, or even test functions within test cases ? Is there a way to pass custom command-

[Interest] Qt3D - QObjectPicker doesn't work with multiple QLayers and QLayerFilters

2024-08-22 Thread Sakthi G
Hello, We have a Qt3D application where we have multiple QLayers for different types of meshes. We have found out that QObjectPicker doesn't work properly with multiple QLayers. It doesn't get triggered consistently if the entity has layer component which is not filtered at the top of the framegr