Hello,
Yes, in our case, the objects are rendered in same viewport and camera
with only difference being layer filters. I also tried setting the parent after
creating the entity, it didn't work.
In our application, each sub entity already has separate parent with
root entity be
Hi
the frame affects picking in a couple of ways:
- the layer filter, entities should only be pickable if the filter accepts the
entities, otherwise they would be ignored
- the camera and viewport that are active in the branch (this affect the
picking ray that gets tested)
I’m assuming in your
Hello,
I'm taking first steps to write QML unit tests to be executed by
qmltestrunner.
I'm able to run `qmltestrunner` to execute all test cases contained in a
given directory. How can I select individual test cases, or even test
functions within test cases ?
Is there a way to pass custom command-
Hello,
We have a Qt3D application where we have multiple QLayers for different
types of meshes. We have found out that QObjectPicker doesn't work properly
with multiple QLayers. It doesn't get triggered consistently if the entity
has layer component which is not filtered at the top of the framegr