Lazslo,
Thank you very much for your prompt reply.
If I will be doing this very very regularly, should I keep an instance of the
FBO instance of creating and deleting all the time?
Best regards,
Nuno
> On 15 May 2024, at 15:46, Laszlo Agocs wrote:
>
>
> Hi Nuno,
>
> You can always create
Hi Nuno,
You can always create an FBO on the fly for the purposes of the readback.
For example, something along the lines of:
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
texture, 0);
glReadPixel
Laszlo,
I have a new problem regarding this question.
I have a QQuickRenderControl in order to do a side render and be able to
extract the render output. I was reading from the FBO using the glReadPixels
function.
But now the render target is a OpenGL Texture but apparently the function that